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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-10-02 00:16:01 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-10-02 00:21:11 +0300
commitedd1164575feefda103c73119a98cbd994e53141 (patch)
treeae69e078944ba7f27ffbce6209e4eef6e17fca88 /intern/cycles/render/light.cpp
parent342bdbc1769fa31c734d7c38ab67be3428c9d234 (diff)
Cycles: add time statistics to scene update
Gathers information for time spent in the various managers or object (Film, Camera, etc.) being updated in Scene::device_update. The stats include the total time spent in the device_update methods as well as time spent in subroutines (e.g. bvh build, displacement, etc.). This does not qualify as a full blown profiler, but is useful to identify potential bottleneck areas. The stats can be enabled and printed by passing `--cycles-print-stats` on the command line to Cycles, or `-- --cycles-print-stats` to Blender. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8596
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 5f586f98b13..100530ffba6 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -25,6 +25,7 @@
#include "render/object.h"
#include "render/scene.h"
#include "render/shader.h"
+#include "render/stats.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
@@ -961,6 +962,12 @@ void LightManager::device_update(Device *device,
if (!need_update)
return;
+ scoped_callback_timer timer([scene](double time) {
+ if (scene->update_stats) {
+ scene->update_stats->light.times.add_entry({"device_update", time});
+ }
+ });
+
VLOG(1) << "Total " << scene->lights.size() << " lights.";
/* Detect which lights are enabled, also determins if we need to update the background. */