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authorLukas Stockner <lukas.stockner@freenet.de>2016-09-14 19:53:35 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-09-14 19:53:35 +0300
commitaae2cea28d0c6c970778674e0ba329b2208b8366 (patch)
treef2a83d7bdf56be8a9578fc37d554fc69f37b0e7c /intern/cycles/render/light.cpp
parent51e8c167f40c63c191ac9271fe02de78f2a49b22 (diff)
Cycles: Also support the constant emission speedup for mesh lights
Reviewers: brecht, sergey, dingto, juicyfruit Differential Revision: https://developer.blender.org/D2220
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 3b7935803f4..93f6d7902f0 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -661,11 +661,6 @@ void LightManager::device_update_points(Device *device,
use_light_visibility = true;
}
- float3 fixed_emission = make_float3(0.0f, 0.0f, 0.0f);
- if(shader->is_constant_emission(&fixed_emission)) {
- shader_id |= SHADER_FIXED_EMISSION;
- }
-
if(light->type == LIGHT_POINT) {
shader_id &= ~SHADER_AREA_LIGHT;
@@ -765,7 +760,7 @@ void LightManager::device_update_points(Device *device,
light_data[light_index*LIGHT_SIZE + 3] = make_float4(samples, 0.0f, 0.0f, 0.0f);
}
- light_data[light_index*LIGHT_SIZE + 4] = make_float4(max_bounces, fixed_emission.x, fixed_emission.y, fixed_emission.z);
+ light_data[light_index*LIGHT_SIZE + 4] = make_float4(max_bounces, 0.0f, 0.0f, 0.0f);
light_index++;
}