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authorBrecht Van Lommel <brecht@blender.org>2021-10-13 20:13:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-15 16:42:44 +0300
commit2ba7c3aa650c3c795d903a24998204f67c75b017 (patch)
treeef80c7cadbe59d1062dd75818baad4d8ad594bcb /intern/cycles/render/light.cpp
parent70376154a0b09dc05fcc5bd79c33fdf7c6acbd9a (diff)
Cleanup: refactor to make number of channels for shader evaluation variable
Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index ae1150fc07b..400ed0802a6 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -50,6 +50,7 @@ static void shade_background_pixels(Device *device,
device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
const int size = width * height;
+ const int num_channels = 3;
pixels.resize(size);
/* Evaluate shader on device. */
@@ -57,6 +58,7 @@ static void shade_background_pixels(Device *device,
shader_eval.eval(
SHADER_EVAL_BACKGROUND,
size,
+ num_channels,
[&](device_vector<KernelShaderEvalInput> &d_input) {
/* Fill coordinates for shading. */
KernelShaderEvalInput *d_input_data = d_input.data();
@@ -77,15 +79,15 @@ static void shade_background_pixels(Device *device,
return size;
},
- [&](device_vector<float4> &d_output) {
+ [&](device_vector<float> &d_output) {
/* Copy output to pixel buffer. */
- float4 *d_output_data = d_output.data();
+ float *d_output_data = d_output.data();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
- pixels[y * width + x].x = d_output_data[y * width + x].x;
- pixels[y * width + x].y = d_output_data[y * width + x].y;
- pixels[y * width + x].z = d_output_data[y * width + x].z;
+ pixels[y * width + x].x = d_output_data[(y * width + x) * num_channels + 0];
+ pixels[y * width + x].y = d_output_data[(y * width + x) * num_channels + 1];
+ pixels[y * width + x].z = d_output_data[(y * width + x) * num_channels + 2];
}
}
});