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author | Thomas Dinges <blender@dingto.org> | 2014-09-05 18:17:24 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-09-05 18:17:39 +0400 |
commit | cdd1d5a93c432ddbee8a8e578b0c28781aef71da (patch) | |
tree | 51bb5d7edb8271d628cb2a96280b893e0cf163d4 /intern/cycles/render/light.h | |
parent | d5fa1f8a52bcbb4259c783afcd01e069ad974ecc (diff) |
Cycles: Initial support for volume ray visibility.
This adds a new "Volume Scatter" option to the "Ray Visibility" panels and can be used to e.g. exclude lamps from having an influence on the volume. See release logs for an example: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Cycles
Differential revision: https://developer.blender.org/D771
Diffstat (limited to 'intern/cycles/render/light.h')
-rw-r--r-- | intern/cycles/render/light.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h index 82308cf3e88..89091bb5f9e 100644 --- a/intern/cycles/render/light.h +++ b/intern/cycles/render/light.h @@ -54,6 +54,7 @@ public: bool use_diffuse; bool use_glossy; bool use_transmission; + bool use_scatter; int shader; int samples; |