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author | Lukas Stockner <lukas.stockner@freenet.de> | 2016-10-29 19:54:42 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2016-10-29 20:24:08 +0300 |
commit | 1272ee455e7aeed3f6acb0b8a8366af5ad6aec99 (patch) | |
tree | 1ea02f9f80aea75403d78e898a6d2449d6331036 /intern/cycles/render/light.h | |
parent | d3b0977a354d91c363d7128f3e0ef2c5eea977e7 (diff) |
Cycles: Implement texture coordinates for Point, Spot and Area Lamps
When using the Normal output of the Texture Coordinate node on Point and Spot lamps, the coordinates now depend on the rotation of the lamp.
On Area lamps, the Parametric output of the Geometry node now returns UV coordinates on the area lamp.
Credit for the Area lamp part goes to Stefan Werner (from D1995).
Diffstat (limited to 'intern/cycles/render/light.h')
-rw-r--r-- | intern/cycles/render/light.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h index 040a672937d..f56530b6490 100644 --- a/intern/cycles/render/light.h +++ b/intern/cycles/render/light.h @@ -50,6 +50,8 @@ public: float3 axisv; float sizev; + Transform tfm; + int map_resolution; float spot_angle; |