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authorLukas Stockner <lukas.stockner@freenet.de>2017-11-05 23:59:17 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-11-14 06:17:54 +0300
commit212a8d9e5ae78a30ed4c35161d91eeca35eaa41f (patch)
treec66ac95d5787511a0c27580e6c03c231a1756b90 /intern/cycles/render/light.h
parentd8066fb0f145395594d0a952a4c0f70206dc0214 (diff)
Cycles: Make per-object random value output also work for Lamps
Diffstat (limited to 'intern/cycles/render/light.h')
-rw-r--r--intern/cycles/render/light.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
index 7e9014eb823..97b7b971c73 100644
--- a/intern/cycles/render/light.h
+++ b/intern/cycles/render/light.h
@@ -70,6 +70,7 @@ public:
Shader *shader;
int samples;
int max_bounces;
+ uint random_id;
void tag_update(Scene *scene);