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authorSergey Sharybin <sergey.vfx@gmail.com>2016-07-28 13:27:24 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-07-28 13:28:31 +0300
commitd3d1313ca4fff7566d84ba4f3495977791d8c895 (patch)
tree6bdb2374dc6fa662aae4ca32b63eba9e0a5afc7f /intern/cycles/render/light.h
parent87717c64490f3fe3a00e5df844f3d03923ceca34 (diff)
Cycles: De-duplicate more checks around light emisive meshes
Once again, should be no functional changes.
Diffstat (limited to 'intern/cycles/render/light.h')
-rw-r--r--intern/cycles/render/light.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
index 2f1df1c9417..745caa96159 100644
--- a/intern/cycles/render/light.h
+++ b/intern/cycles/render/light.h
@@ -28,6 +28,7 @@ CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
+class Object;
class Progress;
class Scene;
class Shader;
@@ -108,6 +109,9 @@ protected:
DeviceScene *dscene,
Scene *scene,
Progress& progress);
+
+ /* Check whether light manager can use the object as a light-emissive. */
+ bool object_usable_as_light(Object *object);
};
CCL_NAMESPACE_END