Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:46 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-03-29 16:03:46 +0400
commit8f33538fabe9b2485478b7ce0167c15396bdb355 (patch)
tree2ad971354ba58047cfbab6d9c23749a475d42df1 /intern/cycles/render/mesh.cpp
parent99f59930885ed69890967f8864a3aa0626249d86 (diff)
Cycles code refactor: add motion sampled normals attribute.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp106
1 files changed, 72 insertions, 34 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 0d09328119c..8e2cc97eba0 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -242,6 +242,21 @@ void Mesh::compute_bounds()
bounds = bnds;
}
+static float3 compute_face_normal(const Mesh::Triangle& t, float3 *verts)
+{
+ float3 v0 = verts[t.v[0]];
+ float3 v1 = verts[t.v[1]];
+ float3 v2 = verts[t.v[2]];
+
+ float3 norm = cross(v1 - v0, v2 - v0);
+ float normlen = len(norm);
+
+ if(normlen == 0.0f)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ return norm / normlen;
+}
+
void Mesh::add_face_normals()
{
/* don't compute if already there */
@@ -261,17 +276,7 @@ void Mesh::add_face_normals()
Triangle *triangles_ptr = &triangles[0];
for(size_t i = 0; i < triangles_size; i++) {
- Triangle t = triangles_ptr[i];
- float3 v0 = verts_ptr[t.v[0]];
- float3 v1 = verts_ptr[t.v[1]];
- float3 v2 = verts_ptr[t.v[2]];
-
- float3 norm = cross(v1 - v0, v2 - v0);
- float normlen = len(norm);
- if(normlen == 0.0f)
- fN[i] = make_float3(0.0f, 0.0f, 0.0f);
- else
- fN[i] = norm / normlen;
+ fN[i] = compute_face_normal(triangles_ptr[i], verts_ptr);
if(flip)
fN[i] = -fN[i];
@@ -289,36 +294,69 @@ void Mesh::add_face_normals()
void Mesh::add_vertex_normals()
{
- /* don't compute if already there */
- if(attributes.find(ATTR_STD_VERTEX_NORMAL))
- return;
-
- /* get attributes */
- Attribute *attr_fN = attributes.find(ATTR_STD_FACE_NORMAL);
- Attribute *attr_vN = attributes.add(ATTR_STD_VERTEX_NORMAL);
+ bool flip = transform_negative_scaled;
+ size_t verts_size = verts.size();
+ size_t triangles_size = triangles.size();
- float3 *fN = attr_fN->data_float3();
- float3 *vN = attr_vN->data_float3();
+ /* static vertex normals */
+ if(!attributes.find(ATTR_STD_VERTEX_NORMAL)) {
+ /* get attributes */
+ Attribute *attr_fN = attributes.find(ATTR_STD_FACE_NORMAL);
+ Attribute *attr_vN = attributes.add(ATTR_STD_VERTEX_NORMAL);
- /* compute vertex normals */
- memset(vN, 0, verts.size()*sizeof(float3));
+ float3 *fN = attr_fN->data_float3();
+ float3 *vN = attr_vN->data_float3();
- size_t verts_size = verts.size();
- size_t triangles_size = triangles.size();
- bool flip = transform_negative_scaled;
+ /* compute vertex normals */
+ memset(vN, 0, verts.size()*sizeof(float3));
- if(triangles_size) {
- Triangle *triangles_ptr = &triangles[0];
+ if(triangles_size) {
+ Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++)
- for(size_t j = 0; j < 3; j++)
- vN[triangles_ptr[i].v[j]] += fN[i];
+ for(size_t i = 0; i < triangles_size; i++)
+ for(size_t j = 0; j < 3; j++)
+ vN[triangles_ptr[i].v[j]] += fN[i];
+ }
+
+ for(size_t i = 0; i < verts_size; i++) {
+ vN[i] = normalize(vN[i]);
+ if(flip)
+ vN[i] = -vN[i];
+ }
}
- for(size_t i = 0; i < verts_size; i++) {
- vN[i] = normalize(vN[i]);
- if(flip)
- vN[i] = -vN[i];
+ /* motion vertex normals */
+ Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ Attribute *attr_mN = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
+
+ if(false && !attr_mN) {
+ /* create attribute */
+ attr_mN = attributes.add(ATTR_STD_MOTION_VERTEX_NORMAL);
+
+ for(int step = 0; step < motion_steps - 1; step++) {
+ float3 *mP = attr_mP->data_float3() + step*verts.size();
+ float3 *mN = attr_mN->data_float3() + step*verts.size();
+
+ /* compute */
+ memset(mN, 0, verts.size()*sizeof(float3));
+
+ if(triangles_size) {
+ Triangle *triangles_ptr = &triangles[0];
+
+ for(size_t i = 0; i < triangles_size; i++) {
+ for(size_t j = 0; j < 3; j++) {
+ float3 fN = compute_face_normal(triangles_ptr[i], mP);
+ mN[triangles_ptr[i].v[j]] += fN;
+ }
+ }
+ }
+
+ for(size_t i = 0; i < verts_size; i++) {
+ mN[i] = normalize(mN[i]);
+ if(flip)
+ mN[i] = -mN[i];
+ }
+ }
}
}