diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-14 16:51:41 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-14 16:51:41 +0400 |
commit | cad3406c812bf2b2c8d2994a68db0e9a68071268 (patch) | |
tree | d9efe606514e6def8ef60ae0421b34eaf654147f /intern/cycles/render/mesh.cpp | |
parent | ce6cfeca408213a83e0e4c9bb1d7e00c42ea52d8 (diff) |
Fix some unnecessary memory allocation slowness in cycles mesh export.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r-- | intern/cycles/render/mesh.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 4a2a64bb0f3..77d4a5fe7d2 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -98,6 +98,18 @@ void Mesh::clear() transform_normal = transform_identity(); } +void Mesh::set_triangle(int i, int v0, int v1, int v2, int shader_, bool smooth_) +{ + Triangle tri; + tri.v[0] = v0; + tri.v[1] = v1; + tri.v[2] = v2; + + triangles[i] = tri; + shader[i] = shader_; + smooth[i] = smooth_; +} + void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_) { Triangle tri; |