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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-07-14 16:51:41 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-07-14 16:51:41 +0400
commitcad3406c812bf2b2c8d2994a68db0e9a68071268 (patch)
treed9efe606514e6def8ef60ae0421b34eaf654147f /intern/cycles/render/mesh.cpp
parentce6cfeca408213a83e0e4c9bb1d7e00c42ea52d8 (diff)
Fix some unnecessary memory allocation slowness in cycles mesh export.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 4a2a64bb0f3..77d4a5fe7d2 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -98,6 +98,18 @@ void Mesh::clear()
transform_normal = transform_identity();
}
+void Mesh::set_triangle(int i, int v0, int v1, int v2, int shader_, bool smooth_)
+{
+ Triangle tri;
+ tri.v[0] = v0;
+ tri.v[1] = v1;
+ tri.v[2] = v2;
+
+ triangles[i] = tri;
+ shader[i] = shader_;
+ smooth[i] = smooth_;
+}
+
void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
{
Triangle tri;