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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-03 19:31:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-03 19:31:45 +0400
commitda8f71bffb1a33c695a368c1243b8aa9ac54c21d (patch)
tree988f91e51c03a676fef598ce1e9b03f245244c0a /intern/cycles/render/mesh.cpp
parent590b7ff102c0ac5ee1f45ef8e43664afd9131251 (diff)
Cycles: some tweaks to silence msvc assertions in debug mode.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp67
1 files changed, 40 insertions, 27 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 7a6ce547486..ac07ee8e89f 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -115,17 +115,20 @@ void Mesh::add_face_normals()
float3 *fN = attr_fN->data_float3();
/* compute face normals */
- float3 *verts_ptr = &verts[0];
size_t triangles_size = triangles.size();
- Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++) {
- Triangle t = triangles_ptr[i];
- float3 v0 = verts_ptr[t.v[0]];
- float3 v1 = verts_ptr[t.v[1]];
- float3 v2 = verts_ptr[t.v[2]];
+ if(triangles_size) {
+ float3 *verts_ptr = &verts[0];
+ Triangle *triangles_ptr = &triangles[0];
+
+ for(size_t i = 0; i < triangles_size; i++) {
+ Triangle t = triangles_ptr[i];
+ float3 v0 = verts_ptr[t.v[0]];
+ float3 v1 = verts_ptr[t.v[1]];
+ float3 v2 = verts_ptr[t.v[2]];
- fN[i] = normalize(cross(v1 - v0, v2 - v0));
+ fN[i] = normalize(cross(v1 - v0, v2 - v0));
+ }
}
}
@@ -143,15 +146,18 @@ void Mesh::add_vertex_normals()
float3 *vN = attr_vN->data_float3();
/* compute vertex normals */
- memset(&vN[0], 0, verts.size()*sizeof(float3));
+ memset(vN, 0, verts.size()*sizeof(float3));
size_t verts_size = verts.size();
size_t triangles_size = triangles.size();
- Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++)
- for(size_t j = 0; j < 3; j++)
- vN[triangles_ptr[i].v[j]] += fN[i];
+ if(triangles_size) {
+ Triangle *triangles_ptr = &triangles[0];
+
+ for(size_t i = 0; i < triangles_size; i++)
+ for(size_t j = 0; j < 3; j++)
+ vN[triangles_ptr[i].v[j]] += fN[i];
+ }
for(size_t i = 0; i < verts_size; i++)
vN[i] = normalize(vN[i]);
@@ -169,7 +175,7 @@ void Mesh::pack_normals(Scene *scene, float4 *normal, float4 *vnormal)
bool last_smooth = false;
size_t triangles_size = triangles.size();
- uint *shader_ptr = &shader[0];
+ uint *shader_ptr = (shader.size())? &shader[0]: NULL;
for(size_t i = 0; i < triangles_size; i++) {
normal[i].x = fN[i].x;
@@ -195,24 +201,30 @@ void Mesh::pack_normals(Scene *scene, float4 *normal, float4 *vnormal)
void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)
{
size_t verts_size = verts.size();
- float3 *verts_ptr = &verts[0];
- for(size_t i = 0; i < verts_size; i++) {
- float3 p = verts_ptr[i];
- tri_verts[i] = make_float4(p.x, p.y, p.z, 0.0f);
+ if(verts_size) {
+ float3 *verts_ptr = &verts[0];
+
+ for(size_t i = 0; i < verts_size; i++) {
+ float3 p = verts_ptr[i];
+ tri_verts[i] = make_float4(p.x, p.y, p.z, 0.0f);
+ }
}
size_t triangles_size = triangles.size();
- Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++) {
- Triangle t = triangles_ptr[i];
+ if(triangles_size) {
+ Triangle *triangles_ptr = &triangles[0];
- tri_vindex[i] = make_float4(
- __int_as_float(t.v[0] + vert_offset),
- __int_as_float(t.v[1] + vert_offset),
- __int_as_float(t.v[2] + vert_offset),
- 0);
+ for(size_t i = 0; i < triangles_size; i++) {
+ Triangle t = triangles_ptr[i];
+
+ tri_vindex[i] = make_float4(
+ __int_as_float(t.v[0] + vert_offset),
+ __int_as_float(t.v[1] + vert_offset),
+ __int_as_float(t.v[2] + vert_offset),
+ 0);
+ }
}
}
@@ -428,7 +440,8 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
/* todo: get rid of this exception */
if(!mattr && req.std == Attribute::STD_GENERATED) {
mattr = mesh->attributes.add(Attribute::STD_GENERATED);
- memcpy(mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
+ if(mesh->verts.size())
+ memcpy(mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
}
/* attribute not found */