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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
commit2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch)
treebf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/render/mesh.cpp
parentf80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff)
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha of the vertex color layer as an output. Reviewers: brecht Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 3d2cc98d38b..9be078b6fca 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1223,6 +1223,8 @@ void MeshManager::update_osl_attributes(Device *device,
osl_attr.type = TypeDesc::TypeMatrix;
else if (req.triangle_type == TypeFloat2)
osl_attr.type = TypeFloat2;
+ else if (req.triangle_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1246,6 +1248,8 @@ void MeshManager::update_osl_attributes(Device *device,
osl_attr.type = TypeDesc::TypeMatrix;
else if (req.curve_type == TypeFloat2)
osl_attr.type = TypeFloat2;
+ else if (req.curve_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1269,6 +1273,8 @@ void MeshManager::update_osl_attributes(Device *device,
osl_attr.type = TypeDesc::TypeMatrix;
else if (req.subd_type == TypeFloat2)
osl_attr.type = TypeFloat2;
+ else if (req.subd_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1341,6 +1347,8 @@ void MeshManager::update_svm_attributes(Device *,
attr_map[index].w = NODE_ATTR_MATRIX;
else if (req.triangle_type == TypeFloat2)
attr_map[index].w = NODE_ATTR_FLOAT2;
+ else if (req.triangle_type == TypeRGBA)
+ attr_map[index].w = NODE_ATTR_RGBA;
else
attr_map[index].w = NODE_ATTR_FLOAT3;
@@ -1379,6 +1387,8 @@ void MeshManager::update_svm_attributes(Device *,
attr_map[index].w = NODE_ATTR_MATRIX;
else if (req.subd_type == TypeFloat2)
attr_map[index].w = NODE_ATTR_FLOAT2;
+ else if (req.triangle_type == TypeRGBA)
+ attr_map[index].w = NODE_ATTR_RGBA;
else
attr_map[index].w = NODE_ATTR_FLOAT3;