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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-12 21:56:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-13 01:57:14 +0300 |
commit | 5cf032678ff969688b6eefb8db6b241ac8934860 (patch) | |
tree | 8020097cbddbe6dc8111e8960cc649e83f01754a /intern/cycles/render/mesh.cpp | |
parent | a33a5880f7af985a2418e87c2debed8130bf96d4 (diff) |
Code cleanup: remove test code to disable motion blur, no longer useful.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r-- | intern/cycles/render/mesh.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 4353fd4b819..5d5a416e293 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -2103,12 +2103,8 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen shader->need_update_attributes = false; } -#ifdef __OBJECT_MOTION__ - Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading); + Scene::MotionType need_motion = scene->need_motion(); bool motion_blur = need_motion == Scene::MOTION_BLUR; -#else - bool motion_blur = false; -#endif /* Update objects. */ vector<Object *> volume_objects; |