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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-01 21:59:23 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-01 22:04:30 +0300
commit27c1262e21070d8f4dc63d739b41b205f60e3318 (patch)
treedb80ad49414c32c554895abb8560d9ac839bd8f8 /intern/cycles/render/mesh.cpp
parenta73d4b859ab967729a8c1d6bd1e4d505f7a45d49 (diff)
Fix T44908: Blender crashes when trying to use cycles experimental displacement
The issue was caused by the reshuffle needed to make objects flags have proper object's bounding box to solve regressions in SSS objects intersecting volumes. There's actually a feedback loop happening here, which is now solved in quite naive way -- for the true displacement we consider all objects are capable of intersecting volumes, synchronize object flags prior to displacement shader tasks runs and then re-update object flags for proper bounding box. Not sure what will be the proper solution here, we can't do preliminary check of intersection for displacement shader, but on the other hand we don't really need this flag for displacement shader anyway.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 19ca159d03f..45685fe5927 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1227,6 +1227,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
/* Update images needed for true displacement. */
bool need_displacement_images = false;
+ bool old_need_object_flags_update = false;
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update &&
mesh->displacement_method != Mesh::DISPLACE_BUMP)
@@ -1238,6 +1239,12 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
if(need_displacement_images) {
VLOG(1) << "Updating images used for true displacement.";
device_update_displacement_images(device, dscene, scene, progress);
+ old_need_object_flags_update = scene->object_manager->need_flags_update;
+ scene->object_manager->device_update_flags(device,
+ dscene,
+ scene,
+ progress,
+ false);
}
/* device update */
@@ -1314,6 +1321,16 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
device_update_bvh(device, dscene, scene, progress);
need_update = false;
+
+ if(need_displacement_images) {
+ /* Re-tag flags for update, so they're re-evaluated
+ * for meshes with correct bounding boxes.
+ *
+ * This wouldn't cause wrong results, just true
+ * displacement might be less optimal ot calculate.
+ */
+ scene->object_manager->need_flags_update = old_need_object_flags_update;
+ }
}
void MeshManager::device_free(Device *device, DeviceScene *dscene)