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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-09 22:37:14 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-09 22:37:14 +0400 |
commit | 94f869a256be307ad68e1c2265f68d760232e9b7 (patch) | |
tree | e397115c01527d5637a97062a7774c42a979b2ad /intern/cycles/render/mesh.cpp | |
parent | 2a3c65169f401343f48708ad8ce70737b0d394c8 (diff) |
Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r-- | intern/cycles/render/mesh.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 7037e36f313..014b78dec2b 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -722,7 +722,11 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen foreach(Shader *shader, scene->shaders) shader->need_update_attributes = false; +#ifdef __OBJECT_MOTION__ bool motion_blur = scene->need_motion() == Scene::MOTION_BLUR; +#else + bool motion_blur = false; +#endif foreach(Object *object, scene->objects) object->compute_bounds(motion_blur); |