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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-09 22:37:14 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-09 22:37:14 +0400
commit94f869a256be307ad68e1c2265f68d760232e9b7 (patch)
treee397115c01527d5637a97062a7774c42a979b2ad /intern/cycles/render/mesh.cpp
parent2a3c65169f401343f48708ad8ce70737b0d394c8 (diff)
Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 7037e36f313..014b78dec2b 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -722,7 +722,11 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
foreach(Shader *shader, scene->shaders)
shader->need_update_attributes = false;
+#ifdef __OBJECT_MOTION__
bool motion_blur = scene->need_motion() == Scene::MOTION_BLUR;
+#else
+ bool motion_blur = false;
+#endif
foreach(Object *object, scene->objects)
object->compute_bounds(motion_blur);