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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-12 21:56:52 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-13 01:57:14 +0300
commit5cf032678ff969688b6eefb8db6b241ac8934860 (patch)
tree8020097cbddbe6dc8111e8960cc649e83f01754a /intern/cycles/render/mesh.cpp
parenta33a5880f7af985a2418e87c2debed8130bf96d4 (diff)
Code cleanup: remove test code to disable motion blur, no longer useful.
Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 4353fd4b819..5d5a416e293 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -2103,12 +2103,8 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
shader->need_update_attributes = false;
}
-#ifdef __OBJECT_MOTION__
- Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
+ Scene::MotionType need_motion = scene->need_motion();
bool motion_blur = need_motion == Scene::MOTION_BLUR;
-#else
- bool motion_blur = false;
-#endif
/* Update objects. */
vector<Object *> volume_objects;