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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-14 15:50:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-17 22:39:16 +0300
commit0e8cd14dfee9788f24854aa8f4148033ef042f51 (patch)
tree4fd7fdb358f9ef4ccdcb934025b74ee6f25598ad /intern/cycles/render/mesh.h
parent08670d3b8117cda608c178688f261e1204794a0d (diff)
Code refactor: use shader pointers rather than shader indexes.
Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r--intern/cycles/render/mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 006a4889d50..557b664bff3 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -94,7 +94,7 @@ public:
vector<float4> curve_keys; /* co + radius */
vector<Curve> curves;
- vector<uint> used_shaders;
+ vector<Shader*> used_shaders;
AttributeSet attributes;
AttributeSet curve_attributes;