diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-08-14 11:48:25 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2019-08-14 11:54:28 +0300 |
commit | b4051db4fc3ae509aa65f96af348f8241ceb726f (patch) | |
tree | e64ffc7f1cc18dd3e50ef03ee5f09f55c4f891b3 /intern/cycles/render/mesh.h | |
parent | 7a7eadaf7f6be4008f49a83d76c5a6d5a6294f14 (diff) |
Fix cycles crash when voxel attributes changed
This could happen e.g. when changing smoke type from flow to domain or
connecting a volume shader with to a domain without an actual flow type
around.
Fixes T58569, T68359
Reviewers: brecht
Maniphest Tasks: T58569, T68359
Differential Revision: https://developer.blender.org/D5478
Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r-- | intern/cycles/render/mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h index 05c67ccb3b7..5bb6ab328b7 100644 --- a/intern/cycles/render/mesh.h +++ b/intern/cycles/render/mesh.h @@ -318,6 +318,7 @@ class Mesh : public Node { bool has_motion_blur() const; bool has_true_displacement() const; + bool has_voxel_attributes() const; /* Convert between normalized -1..1 motion time and index * in the VERTEX_MOTION attribute. */ |