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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-28 13:37:44 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-28 13:37:44 +0300 |
commit | df0052964860ad98d1147400d256029d519a313b (patch) | |
tree | 2f9bc1fdd5a504aaf5695827cb99e7f7951043eb /intern/cycles/render/mesh.h | |
parent | 9f18e3acd6bffb15a268e4375394328d9869ac38 (diff) |
Cycles: Fix missing mesh flags update when tweaking shaders
This is a bit weak, but better than tagging whole mesh manager for update.
Maybe we'll solve such dual-look up in the future.
This commit finally solves T48963: Noise when changing Diffuse node to Emission node
Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r-- | intern/cycles/render/mesh.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h index 8225463214d..0aea55544f2 100644 --- a/intern/cycles/render/mesh.h +++ b/intern/cycles/render/mesh.h @@ -122,7 +122,6 @@ public: array<bool> forms_quad; /* used to tell if triangle is part of a quad patch */ bool has_volume; /* Set in the device_update_flags(). */ - bool has_mis_emission; /* Set in the device_update_flags(). */ bool has_surface_bssrdf; /* Set in the device_update_flags(). */ array<float3> curve_keys; |