diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-14 15:50:03 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2016-06-08 22:45:40 +0300 |
commit | 64c9b93513b4f3e8a3c3ed19fe6fa8176334446a (patch) | |
tree | 70558c3cfbfde40e727c5a414d7660e668c83d2e /intern/cycles/render/mesh_displace.cpp | |
parent | 40453dbca1ee07dc1ecc4a8ad148b8c20e622270 (diff) |
Code refactor: use shader pointers rather than shader indexes.
Diffstat (limited to 'intern/cycles/render/mesh_displace.cpp')
-rw-r--r-- | intern/cycles/render/mesh_displace.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index dccfd74f17a..df8be4cbe2f 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -32,8 +32,8 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me bool has_displacement = false; if(mesh->displacement_method != Mesh::DISPLACE_BUMP) { - foreach(uint sindex, mesh->used_shaders) - if(scene->shaders[sindex]->has_displacement) + foreach(Shader *shader, mesh->used_shaders) + if(shader->has_displacement) has_displacement = true; } |