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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-06 16:40:09 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-06 17:39:04 +0400
commite4e58d46128dc7fe4fb9b881d73b38173f00f5c3 (patch)
treecc38ac39838bec84d28de396374ba022139a8aa2 /intern/cycles/render/mesh_displace.cpp
parent553264ff8e20484d0b91bb468f56aa1b7144f7aa (diff)
Fix T40370: cycles CUDA baking timeout with high number of AA samples.
Now baking does one AA sample at a time, just like final render. There is also some code for shader antialiasing that solves T40369 but it is disabled for now because there may be unpredictable side effects.
Diffstat (limited to 'intern/cycles/render/mesh_displace.cpp')
-rw-r--r--intern/cycles/render/mesh_displace.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp
index 661fd9c66c1..4c0ee76299c 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -119,6 +119,7 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me
task.shader_eval_type = SHADER_EVAL_DISPLACE;
task.shader_x = 0;
task.shader_w = d_output.size();
+ task.num_samples = 1;
task.get_cancel = function_bind(&Progress::get_cancel, &progress);
device->task_add(task);