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author | Mai Lavelle <mai.lavelle@gmail.com> | 2016-12-14 04:45:09 +0300 |
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committer | Mai Lavelle <mai.lavelle@gmail.com> | 2017-03-08 09:24:55 +0300 |
commit | b78e543af9f6a967e239a88422c8e8a697162463 (patch) | |
tree | e17f1f9f795cb1476788c8b59674f4cb54aae4f5 /intern/cycles/render/mesh_displace.cpp | |
parent | 817873cc83034c460f1be6bf410c95ff009f3ae2 (diff) |
Cycles: Add names to buffer allocations
This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.
Diffstat (limited to 'intern/cycles/render/mesh_displace.cpp')
-rw-r--r-- | intern/cycles/render/mesh_displace.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index adc5b820298..4acb7911560 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -121,9 +121,9 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me /* needs to be up to data for attribute access */ device->const_copy_to("__data", &dscene->data, sizeof(dscene->data)); - device->mem_alloc(d_input, MEM_READ_ONLY); + device->mem_alloc("displace_input", d_input, MEM_READ_ONLY); device->mem_copy_to(d_input); - device->mem_alloc(d_output, MEM_WRITE_ONLY); + device->mem_alloc("displace_output", d_output, MEM_WRITE_ONLY); DeviceTask task(DeviceTask::SHADER); task.shader_input = d_input.device_pointer; |