diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-08 01:09:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-28 19:31:00 +0300 |
commit | c96a4c8a2aeab761983b2b9c76104639c5721a2f (patch) | |
tree | 83f45ccbb3a9651df2785abb2ed8eb376a0e7c7e /intern/cycles/render/mesh_displace.cpp | |
parent | b94bfe4cd8362abc4e8d256a081dc364c28a3117 (diff) |
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/render/mesh_displace.cpp')
-rw-r--r-- | intern/cycles/render/mesh_displace.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index d19bf2084d7..95f46ff02a2 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -60,8 +60,9 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me uint4 *d_input_data = d_input.resize(num_verts); size_t d_input_size = 0; - for(size_t i = 0; i < mesh->triangles.size(); i++) { - Mesh::Triangle t = mesh->triangles[i]; + size_t num_triangles = mesh->num_triangles(); + for(size_t i = 0; i < num_triangles; i++) { + Mesh::Triangle t = mesh->get_triangle(i); int shader_index = mesh->shader[i]; Shader *shader = (shader_index < mesh->used_shaders.size()) ? mesh->used_shaders[shader_index] : scene->default_surface; @@ -146,8 +147,8 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me float4 *offset = (float4*)d_output.data_pointer; Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); - for(size_t i = 0; i < mesh->triangles.size(); i++) { - Mesh::Triangle t = mesh->triangles[i]; + for(size_t i = 0; i < num_triangles; i++) { + Mesh::Triangle t = mesh->get_triangle(i); int shader_index = mesh->shader[i]; Shader *shader = (shader_index < mesh->used_shaders.size()) ? mesh->used_shaders[shader_index] : scene->default_surface; |