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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-03 00:38:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-03 01:10:27 +0300
commit94b99949eb20d630e222642a7e7db5ea4d43ef12 (patch)
treeb4ebd0978edca6024f70902b15f542c96fa34a3f /intern/cycles/render/mesh_volume.cpp
parentb6fe80ca1989ab5b1ffa7edb7f7c85b2b03bad03 (diff)
Fix T54202: Cycles crash rendering empty mesh volume after recent optimization.
Diffstat (limited to 'intern/cycles/render/mesh_volume.cpp')
-rw-r--r--intern/cycles/render/mesh_volume.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/mesh_volume.cpp
index be43154fd93..f2347c79610 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -393,9 +393,6 @@ void VolumeMeshBuilder::convert_quads_to_tris(const vector<QuadData> &quads,
/* ************************************************************************** */
-/* For debugging: render the created mesh using the default diffuse shader. */
-//#define RENDER_DIFFUSE
-
struct VoxelAttributeGrid {
float *data;
int channels;
@@ -443,6 +440,8 @@ void MeshManager::create_volume_mesh(Scene *scene,
return;
}
+ /* Compute padding. */
+ Shader *volume_shader = NULL;
int pad_size = 0;
foreach(Shader *shader, mesh->used_shaders) {
@@ -450,12 +449,20 @@ void MeshManager::create_volume_mesh(Scene *scene,
continue;
}
+ volume_shader = shader;
+
if(shader->volume_interpolation_method == VOLUME_INTERPOLATION_LINEAR) {
pad_size = max(1, pad_size);
}
else if(shader->volume_interpolation_method == VOLUME_INTERPOLATION_CUBIC) {
pad_size = max(2, pad_size);
}
+
+ break;
+ }
+
+ if(!volume_shader) {
+ return;
}
/* Compute start point and cell size from transform. */
@@ -477,6 +484,7 @@ void MeshManager::create_volume_mesh(Scene *scene,
volume_params.cell_size = cell_size;
volume_params.pad_size = pad_size;
+ /* Build bounding mesh around non-empty volume cells. */
VolumeMeshBuilder builder(&volume_params);
const float isovalue = mesh->volume_isovalue;
@@ -540,26 +548,22 @@ void MeshManager::create_volume_mesh(Scene *scene,
}
}
+ /* Create mesh. */
vector<float3> vertices;
vector<int> indices;
vector<float3> face_normals;
builder.create_mesh(vertices, indices, face_normals);
-#ifdef RENDER_DIFFUSE
- int shader = mesh->used_shaders[0]->id;
-#else
- int shader = mesh->shader[0];
-#endif
-
mesh->clear(true);
mesh->reserve_mesh(vertices.size(), indices.size()/3);
+ mesh->used_shaders.push_back(volume_shader);
for(size_t i = 0; i < vertices.size(); ++i) {
mesh->add_vertex(vertices[i]);
}
for(size_t i = 0; i < indices.size(); i += 3) {
- mesh->add_triangle(indices[i], indices[i + 1], indices[i + 2], shader, false);
+ mesh->add_triangle(indices[i], indices[i + 1], indices[i + 2], 0, false);
}
Attribute *attr_fN = mesh->attributes.add(ATTR_STD_FACE_NORMAL);
@@ -569,6 +573,7 @@ void MeshManager::create_volume_mesh(Scene *scene,
fN[i] = face_normals[i];
}
+ /* Print stats. */
VLOG(1) << "Memory usage volume mesh: "
<< ((vertices.size() + face_normals.size())*sizeof(float3) + indices.size()*sizeof(int))/(1024.0*1024.0)
<< "Mb.";