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author | Campbell Barton <ideasman42@gmail.com> | 2019-07-07 08:38:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-07-07 08:38:41 +0300 |
commit | cd6b49f995fdca5240a9b97fa99b4dd669a047ea (patch) | |
tree | 5bdef2750238555e149891e6278a27e9ca5b26ef /intern/cycles/render/mesh_volume.cpp | |
parent | a3e2076bc4f7330188fbb1b3338c9235a7b0bc96 (diff) |
Cleanup: spelling
Diffstat (limited to 'intern/cycles/render/mesh_volume.cpp')
-rw-r--r-- | intern/cycles/render/mesh_volume.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/mesh_volume.cpp index a1d61fd4db7..f451b58e92a 100644 --- a/intern/cycles/render/mesh_volume.cpp +++ b/intern/cycles/render/mesh_volume.cpp @@ -135,18 +135,18 @@ static const int CUBE_SIZE = 8; * * The way the algorithm works is as follows: * - * - the coordinates of active voxels from a dense volume (or 3d image) are - * gathered inside an auxialliary volume. - * - each set of coordinates of an CUBE_SIZE cube are mapped to the same - * coordinate of the auxilliary volume. - * - quads are created between active and non-active voxels in the auxialliary - * volume to generate a tight mesh around the volume. + * - The coordinates of active voxels from a dense volume (or 3d image) are + * gathered inside an auxiliary volume. + * - Each set of coordinates of an CUBE_SIZE cube are mapped to the same + * coordinate of the auxiliary volume. + * - Quads are created between active and non-active voxels in the auxiliary + * volume to generate a tight mesh around the volume. */ class VolumeMeshBuilder { - /* Auxilliary volume that is used to check if a node already added. */ + /* Auxiliary volume that is used to check if a node already added. */ vector<char> grid; - /* The resolution of the auxilliary volume, set to be equal to 1/CUBE_SIZE + /* The resolution of the auxiliary volume, set to be equal to 1/CUBE_SIZE * of the original volume on each axis. */ int3 res; |