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authorMartijn Berger <martijn.berger@gmail.com>2014-03-08 02:16:09 +0400
committerMartijn Berger <martijn.berger@gmail.com>2014-03-08 02:16:33 +0400
commitdd2dca2f7e77e7521d13b78e875ffa58a90846f2 (patch)
tree26c0d371fbca7eb25e9060aabc5ef6fe56939cf2 /intern/cycles/render/nodes.cpp
parentef51b690090967f5576b88a528a79c5defb1ddd4 (diff)
Add support for multiple interpolation modes on cycles image textures
All textures are sampled bi-linear currently with the exception of OSL there texture sampling is fixed and set to smart bi-cubic. This patch adds user control to this setting. Added: - bits to DNA / RNA in the form of an enum for supporting multiple interpolations types - changes to the image texture node drawing code ( add enum) - to ImageManager (this needs to know to allocate second texture when interpolation type is different) - to node compiler (pass on interpolation type) - to device tex_alloc this also needs to get the concept of multiple interpolation types - implementation for doing non interpolated lookup for cuda and cpu - implementation where we pass this along to osl ( this makes OSL also do linear untill I add smartcubic to the interface / DNA/ RNA) Reviewers: brecht, dingto Reviewed By: brecht CC: dingto, venomgfx Differential Revision: https://developer.blender.org/D317
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index af6fca29ab0..e2ee3a949fd 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -193,6 +193,7 @@ ImageTextureNode::ImageTextureNode()
builtin_data = NULL;
color_space = ustring("Color");
projection = ustring("Flat");
+ interpolation = INTERPOLATION_LINEAR;
projection_blend = 0.0f;
animated = false;
@@ -204,7 +205,7 @@ ImageTextureNode::ImageTextureNode()
ImageTextureNode::~ImageTextureNode()
{
if(image_manager)
- image_manager->remove_image(filename, builtin_data);
+ image_manager->remove_image(filename, builtin_data, interpolation);
}
ShaderNode *ImageTextureNode::clone() const
@@ -241,7 +242,7 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
bool is_float_bool;
- slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear);
+ slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear, interpolation);
is_float = (int)is_float_bool;
}
@@ -315,6 +316,24 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("projection_blend", projection_blend);
compiler.parameter("is_float", is_float);
compiler.parameter("use_alpha", !alpha_out->links.empty());
+
+ switch (interpolation){
+ case INTERPOLATION_LINEAR:
+ compiler.parameter("interpolation", "linear");
+ break;
+ case INTERPOLATION_CLOSEST:
+ compiler.parameter("interpolation", "closest");
+ break;
+ case INTERPOLATION_CUBIC:
+ compiler.parameter("interpolation", "cubic");
+ break;
+ case INTERPOLATION_SMART:
+ compiler.parameter("interpolation", "smart");
+ break;
+ default:
+ compiler.parameter("interpolation", "linear");
+ break;
+ }
compiler.add(this, "node_image_texture");
}
@@ -354,7 +373,7 @@ EnvironmentTextureNode::EnvironmentTextureNode()
EnvironmentTextureNode::~EnvironmentTextureNode()
{
if(image_manager)
- image_manager->remove_image(filename, builtin_data);
+ image_manager->remove_image(filename, builtin_data, INTERPOLATION_LINEAR);
}
ShaderNode *EnvironmentTextureNode::clone() const
@@ -389,7 +408,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(slot == -1) {
bool is_float_bool;
- slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear);
+ slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear, INTERPOLATION_LINEAR);
is_float = (int)is_float_bool;
}