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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-28 18:06:32 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-28 18:47:53 +0300
commitc9238e638fd5f6b3e4cf22d879d397dee1b09b48 (patch)
treec03058522ffe94482870ad084bd76ec43823222e /intern/cycles/render/nodes.cpp
parent4e8c5f4bc8c77d70328797ea179bb1c7ca0e51e2 (diff)
Cycles: add back control to render first N bounces with path termination
It's found in the Sampling > Advanced panel and 0 by default. This helps to reduce noise in some scenes, while making others slower.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 757aa8048b0..8e7969cfbaf 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -396,7 +396,7 @@ void ImageTextureNode::compile(OSLCompiler &compiler)
if (slot == -1) {
compiler.parameter_texture(
- "filename", filename, compress_as_srgb ? known_colorspace : u_colorspace_raw);
+ "filename", filename, compress_as_srgb ? u_colorspace_raw : known_colorspace);
}
else {
compiler.parameter_texture("filename", slot);
@@ -584,7 +584,7 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler)
if (slot == -1) {
compiler.parameter_texture(
- "filename", filename, compress_as_srgb ? known_colorspace : u_colorspace_raw);
+ "filename", filename, compress_as_srgb ? u_colorspace_raw : known_colorspace);
}
else {
compiler.parameter_texture("filename", slot);