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authorThomas Dinges <blender@dingto.org>2013-05-20 19:58:37 +0400
committerThomas Dinges <blender@dingto.org>2013-05-20 19:58:37 +0400
commit3758193c18a886faa5bb803dd378f24866e793e5 (patch)
tree9d013e4f7008845a3a2b04539396bb2e2e341888 /intern/cycles/render/nodes.cpp
parent38dc85f296a27a5641d296c8f41834db41dac18b (diff)
Cycles / Wireframe node:
* Added a wireframe node (Input category) to get access to Mesh wireframe data. The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. * Only the triangulated mesh is available now, quads is for later. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe Render and Example file: http://www.pasteall.org/pic/show.php?id=51731 http://www.pasteall.org/blend/21510
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 06322fec820..4d9fc356d80 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2891,6 +2891,33 @@ void LayerWeightNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_layer_weight");
}
+/* Wireframe */
+
+WireframeNode::WireframeNode()
+: ShaderNode("Wireframe")
+{
+ add_input("Size", SHADER_SOCKET_FLOAT, 0.01f);
+ add_output("Fac", SHADER_SOCKET_FLOAT);
+
+ use_pixel_size = false;
+}
+
+void WireframeNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *size_in = input("Size");
+ ShaderOutput *fac_out = output("Fac");
+
+ compiler.stack_assign(size_in);
+ compiler.stack_assign(fac_out);
+ compiler.add_node(NODE_WIREFRAME, size_in->stack_offset, fac_out->stack_offset, use_pixel_size);
+}
+
+void WireframeNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter("use_pixel_size", use_pixel_size);
+ compiler.add(this, "node_wireframe");
+}
+
/* Output */
OutputNode::OutputNode()