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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:36 +0400
commit73b79a6763f762ff2999622edd7c70aee69c18e9 (patch)
treec5dfc838e0f61db9c22bddb5e6c3f171953d2453 /intern/cycles/render/nodes.cpp
parente287c97fea74debb88b73de695b155fb172fa7c6 (diff)
Cycles OSL: light path, texture coordinate, bump and blended box mapping now up
to date and working.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 76267e9d014..da0dbc12740 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -225,6 +225,8 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("color_space", "Linear");
else
compiler.parameter("color_space", "sRGB");
+ compiler.parameter("projection", projection);
+ compiler.parameter("projection_blend", projection_blend);
compiler.add(this, "node_image_texture");
}
@@ -1701,7 +1703,7 @@ void GeometryNode::compile(OSLCompiler& compiler)
TextureCoordinateNode::TextureCoordinateNode()
: ShaderNode("texture_coordinate")
{
- add_input("Normal", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, true);
+ add_input("NormalIn", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, true);
add_output("Generated", SHADER_SOCKET_POINT);
add_output("Normal", SHADER_SOCKET_NORMAL);
add_output("UV", SHADER_SOCKET_POINT);
@@ -1823,6 +1825,8 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
if(compiler.background)
compiler.parameter("is_background", true);
+
+ compiler.parameter("from_dupli", from_dupli);
compiler.add(this, "node_texture_coordinate");
}
@@ -2770,7 +2774,7 @@ BumpNode::BumpNode()
{
/* this input is used by the user, but after graph transform it is no longer
* used and moved to sampler center/x/y instead */
- add_input("Height", SHADER_SOCKET_NORMAL);
+ add_input("Height", SHADER_SOCKET_FLOAT);
add_input("SampleCenter", SHADER_SOCKET_FLOAT);
add_input("SampleX", SHADER_SOCKET_FLOAT);
@@ -2909,7 +2913,7 @@ void SetNormalNode::compile(SVMCompiler& compiler)
void SetNormalNode::compile(OSLCompiler& compiler)
{
- compiler.add(this, "set_normal");
+ compiler.add(this, "node_set_normal");
}
CCL_NAMESPACE_END