diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-21 13:50:04 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-21 15:36:56 +0300 |
commit | b6da2a6a86fb948f11f9147c5ed722a064673e6d (patch) | |
tree | 0a93da437c4189cb76483ba09d4f245c81da937e /intern/cycles/render/nodes.cpp | |
parent | e4ab70da862b5852a6e3f7bab489bed8c3b18193 (diff) |
Cycles: Make it a generic base class for all types of closure nodes
The idea is to have osme geenric BSDF node which is subclassed by
"regular" BSDF nodes and uber shaders.
This way we can access special type and closure type for making
decisions somewhere else.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 3f56690d0c1..f9679d52235 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1791,12 +1791,19 @@ void ConvertNode::compile(OSLCompiler& compiler) assert(0); } +/* Base type for all closure-type nodes */ + +BsdfBaseNode::BsdfBaseNode(const NodeType *node_type) + : ShaderNode(node_type) +{ + special_type = SHADER_SPECIAL_TYPE_CLOSURE; +} + /* BSDF Closure */ BsdfNode::BsdfNode(const NodeType *node_type) -: ShaderNode(node_type) +: BsdfBaseNode(node_type) { - special_type = SHADER_SPECIAL_TYPE_CLOSURE; } void BsdfNode::compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2, ShaderInput *param3, ShaderInput *param4) @@ -2323,9 +2330,8 @@ NODE_DEFINE(PrincipledBsdfNode) } PrincipledBsdfNode::PrincipledBsdfNode() - : ShaderNode(node_type) + : BsdfBaseNode(node_type) { - special_type = SHADER_SPECIAL_TYPE_CLOSURE; closure = CLOSURE_BSDF_PRINCIPLED_ID; distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID; distribution_orig = NBUILTIN_CLOSURES; |