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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-15 18:08:46 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-15 18:08:46 +0400
commit1c410ab6e79b140f912b257863b42ec2028d6b23 (patch)
tree037ff04a90f7f45ddd29891263523b5ebc669fed /intern/cycles/render/nodes.cpp
parentb89026a3028c3a4f1b6e205c249242d17a878f72 (diff)
Fix #33183: cycles bump mapping was not executed with only an AO node in a material.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 82afab4dc1a..cdc3b555a51 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1578,6 +1578,8 @@ void HoldoutNode::compile(OSLCompiler& compiler)
AmbientOcclusionNode::AmbientOcclusionNode()
: ShaderNode("ambient_occlusion")
{
+ add_input("NormalIn", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, true);
+
add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f));
add_output("AO", SHADER_SOCKET_CLOSURE);
}