Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-08 17:23:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-08 17:23:13 +0400
commit3e763d7e4dbbc4acb3deb7afb95e936ce950ebb5 (patch)
tree9e14267999906ae1fd99e27b7b9b9b8ddf87552b /intern/cycles/render/nodes.cpp
parent28617bd7106b918bfd40305fdd709f3e73649d9c (diff)
Fix #35246: cycles has no simple way to combine bump and normal mapping. Now
the Bump node has a Normal input, so you can chain it after a Normal Map node. Note that normal mapping always has to be done first because it is tied to the particular mesh surface and tangents.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 983907a1194..d996b108437 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3054,7 +3054,7 @@ BumpNode::BumpNode()
add_input("SampleCenter", SHADER_SOCKET_FLOAT);
add_input("SampleX", SHADER_SOCKET_FLOAT);
add_input("SampleY", SHADER_SOCKET_FLOAT);
- add_input("NormalIn", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL);
+ add_input("Normal", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL);
add_input("Strength", SHADER_SOCKET_FLOAT, 0.1f);
add_output("Normal", SHADER_SOCKET_NORMAL);
@@ -3065,7 +3065,7 @@ void BumpNode::compile(SVMCompiler& compiler)
ShaderInput *center_in = input("SampleCenter");
ShaderInput *dx_in = input("SampleX");
ShaderInput *dy_in = input("SampleY");
- ShaderInput *normal_in = input("NormalIn");
+ ShaderInput *normal_in = input("Normal");
ShaderInput *intensity_in = input("Strength");
ShaderOutput *normal_out = output("Normal");