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authorThomas Dinges <blender@dingto.org>2013-06-13 12:55:51 +0400
committerThomas Dinges <blender@dingto.org>2013-06-13 12:55:51 +0400
commitd523d27e621f92c2fd9cb53f9dbbb62750bacc2c (patch)
tree9233a7d9810a1877958433d4771e50c8e2692d13 /intern/cycles/render/nodes.cpp
parent182914873a13485a7b8d7b85884c655fccdefa48 (diff)
Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node. * Only implemented for OSL atm, SVM will follow.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 74033d5c2fa..d7a98bfba90 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2977,6 +2977,32 @@ void WavelengthNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_wavelength");
}
+/* Blackbody */
+
+BlackbodyNode::BlackbodyNode()
+: ShaderNode("Blackbody")
+{
+ add_input("Temperature", SHADER_SOCKET_FLOAT, 1200.0f);
+ add_output("Color", SHADER_SOCKET_COLOR);
+}
+
+void BlackbodyNode::compile(SVMCompiler& compiler)
+{
+/*
+ ShaderInput *temperature in = input("Temperature");
+ ShaderOutput *color_out = output("Color");
+
+ compiler.stack_assign(temperature_in);
+ compiler.stack_assign(color_out);
+ compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
+*/
+}
+
+void BlackbodyNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_blackbody");
+}
+
/* Output */
OutputNode::OutputNode()