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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 18:21:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 18:23:52 +0300
commitbbd33b3a8ec563372bf230204290f7338a35eb29 (patch)
tree13cb58870530f6e4208bcb435ded59f42bbc7d72 /intern/cycles/render/nodes.cpp
parent50c08bdc0ec312afbd948121d9a072728ae54015 (diff)
Cycles: Create proper sockets for OSL script nodes
Previously render nodes will be always created with just a VECTOR socket type and then those sockets will try to be set as all point, vector and normal to work around lack of such a subtype distinguishing in blender. This change makes it so subtype is being queried from OSL itself and proper subtupe is being used for socket. It's still not in use for the official builds because it requires changes applied recently on the 1.7 branch of OSL: https://github.com/imageworks/OpenShadingLanguage/commit/f70e58f This solves artists confusion reported in T46117. Reviewers: #cycles, juicyfruit Reviewed By: #cycles, juicyfruit Subscribers: juicyfruit Differential Revision: https://developer.blender.org/D1627
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 1594e8822db..e661b0b176e 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4478,6 +4478,7 @@ void OSLScriptNode::compile(SVMCompiler& /*compiler*/)
void OSLScriptNode::compile(OSLCompiler& compiler)
{
+#if OSL_LIBRARY_VERSION_CODE < 10701
/* XXX fix for #36790:
* point and normal parameters are reflected as generic SOCK_VECTOR sockets
* on the node. Socket fixed input values need to be copied explicitly here for
@@ -4497,6 +4498,7 @@ void OSLScriptNode::compile(OSLCompiler& compiler)
}
}
}
+#endif
if(!filepath.empty())
compiler.add(this, filepath.c_str(), true);