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authorLukas Toenne <lukas.toenne@googlemail.com>2013-10-30 15:21:31 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-10-30 15:21:31 +0400
commit06fb71bc4663eba957f8eca423381403eb98deca (patch)
treeb8f166b5d1587e8357e7351aed8b53012899d6c9 /intern/cycles/render/nodes.cpp
parentc241bf30a0ad192821e3844aeb1017551d8edf36 (diff)
Fix #37194, OSL script crashes blender. The lookup functions for finding Cycles shader inputs/outputs based on socket names are using a few modifications on the Blender socket names. But these only apply
to standard nodes where the Blender socket names can differ from associated Cycles names and may require additional indices to make them unique. Script node sockets are already unique and exact due to being generated from the script function parameters.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 621d52bbbbf..5352840d2cb 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3719,6 +3719,7 @@ void SetNormalNode::compile(OSLCompiler& compiler)
OSLScriptNode::OSLScriptNode()
: ShaderNode("osl_script")
{
+ special_type = SHADER_SPECIAL_TYPE_SCRIPT;
}
void OSLScriptNode::compile(SVMCompiler& compiler)