diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
commit | 99b325cebf41054f046d98a7dcf9aea74e165f56 (patch) | |
tree | 208b201551a5a3e79d59f7e4a2585ae866025ec1 /intern/cycles/render/nodes.cpp | |
parent | 3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff) |
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon
Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 4d9fc356d80..84038f13270 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1482,6 +1482,41 @@ void RefractionBsdfNode::compile(OSLCompiler& compiler) compiler.add(this, "node_refraction_bsdf"); } +/* Toon BSDF Closure */ + +static ShaderEnum toon_component_init() +{ + ShaderEnum enm; + + enm.insert("Diffuse", CLOSURE_BSDF_DIFFUSE_TOON_ID); + enm.insert("Glossy", CLOSURE_BSDF_GLOSSY_TOON_ID); + + return enm; +} + +ShaderEnum ToonBsdfNode::component_enum = toon_component_init(); + +ToonBsdfNode::ToonBsdfNode() +{ + component = ustring("Diffuse"); + + add_input("Size", SHADER_SOCKET_FLOAT, 0.5f); + add_input("Smooth", SHADER_SOCKET_FLOAT, 0.0f); +} + +void ToonBsdfNode::compile(SVMCompiler& compiler) +{ + closure = (ClosureType)component_enum[component]; + + BsdfNode::compile(compiler, input("Size"), input("Smooth")); +} + +void ToonBsdfNode::compile(OSLCompiler& compiler) +{ + compiler.parameter("component", component); + compiler.add(this, "node_toon_bsdf"); +} + /* Velvet BSDF Closure */ VelvetBsdfNode::VelvetBsdfNode() |