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authorThomas Dinges <blender@dingto.org>2013-05-23 21:45:20 +0400
committerThomas Dinges <blender@dingto.org>2013-05-23 21:45:20 +0400
commit99b325cebf41054f046d98a7dcf9aea74e165f56 (patch)
tree208b201551a5a3e79d59f7e4a2585ae866025ec1 /intern/cycles/render/nodes.cpp
parent3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff)
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 4d9fc356d80..84038f13270 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1482,6 +1482,41 @@ void RefractionBsdfNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_refraction_bsdf");
}
+/* Toon BSDF Closure */
+
+static ShaderEnum toon_component_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("Diffuse", CLOSURE_BSDF_DIFFUSE_TOON_ID);
+ enm.insert("Glossy", CLOSURE_BSDF_GLOSSY_TOON_ID);
+
+ return enm;
+}
+
+ShaderEnum ToonBsdfNode::component_enum = toon_component_init();
+
+ToonBsdfNode::ToonBsdfNode()
+{
+ component = ustring("Diffuse");
+
+ add_input("Size", SHADER_SOCKET_FLOAT, 0.5f);
+ add_input("Smooth", SHADER_SOCKET_FLOAT, 0.0f);
+}
+
+void ToonBsdfNode::compile(SVMCompiler& compiler)
+{
+ closure = (ClosureType)component_enum[component];
+
+ BsdfNode::compile(compiler, input("Size"), input("Smooth"));
+}
+
+void ToonBsdfNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter("component", component);
+ compiler.add(this, "node_toon_bsdf");
+}
+
/* Velvet BSDF Closure */
VelvetBsdfNode::VelvetBsdfNode()