Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2013-06-23 21:51:08 +0400
committerThomas Dinges <blender@dingto.org>2013-06-23 21:51:08 +0400
commite4ef608020e3d77f05ec869e598dfa42d525da66 (patch)
tree4fb9f4908a00e6a255b5f878563cf83972a43c2d /intern/cycles/render/nodes.cpp
parent230f4e7ca2f4861c6bc828f5f0c618a7988607f0 (diff)
Cycles / Vector Transform Node:
* Implementation of Vector Transform Node into Cycles. * OSL backend is done, SVM needs the matrices still.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index cd893652dac..f215d9e75be 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3153,6 +3153,76 @@ void VectorMathNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_vector_math");
}
+/* VectorTransform */
+
+VectorTransformNode::VectorTransformNode()
+: ShaderNode("vector_transform")
+{
+ type = ustring("Vector");
+ convert_from = ustring("World");
+ convert_to = ustring("Object");
+
+ add_input("Vector", SHADER_SOCKET_VECTOR);
+ add_output("Vector", SHADER_SOCKET_VECTOR);
+}
+
+static ShaderEnum vector_transform_type_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("Vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
+ enm.insert("Point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
+
+ return enm;
+}
+
+static ShaderEnum vector_transform_convert_from_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("World", NODE_VECTOR_TRANSFORM_CONVERT_FROM_WORLD);
+ enm.insert("Object", NODE_VECTOR_TRANSFORM_CONVERT_FROM_OBJECT);
+ enm.insert("Camera", NODE_VECTOR_TRANSFORM_CONVERT_FROM_CAMERA);
+
+ return enm;
+}
+
+static ShaderEnum vector_transform_convert_to_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("World", NODE_VECTOR_TRANSFORM_CONVERT_TO_WORLD);
+ enm.insert("Object", NODE_VECTOR_TRANSFORM_CONVERT_TO_OBJECT);
+ enm.insert("Camera", NODE_VECTOR_TRANSFORM_CONVERT_TO_CAMERA);
+
+ return enm;
+}
+
+ShaderEnum VectorTransformNode::type_enum = vector_transform_type_init();
+ShaderEnum VectorTransformNode::convert_from_enum = vector_transform_convert_from_init();
+ShaderEnum VectorTransformNode::convert_to_enum = vector_transform_convert_to_init();
+
+void VectorTransformNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *vector_in = input("Vector");
+ ShaderOutput *vector_out = output("Vector");
+
+ compiler.stack_assign(vector_in);
+ compiler.stack_assign(vector_out);
+
+ compiler.add_node(NODE_VECTOR_TRANSFORM,
+ compiler.encode_uchar4(type_enum[type], convert_from_enum[convert_from], convert_to_enum[convert_to]),
+ compiler.encode_uchar4(vector_in->stack_offset, vector_out->stack_offset));
+}
+
+void VectorTransformNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter("type", type);
+ compiler.parameter("convert_from", convert_from);
+ compiler.parameter("convert_to", convert_to);
+ compiler.add(this, "node_vector_transform");
+}
+
/* BumpNode */
BumpNode::BumpNode()