diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-02 18:55:06 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-02 18:55:06 +0400 |
commit | 1135875ab1501ff38184b91dc541aa8a2fe89c92 (patch) | |
tree | e6436f000e2621cefb6fbe7e9b96b900adddffcf /intern/cycles/render/nodes.cpp | |
parent | f10a5c9dc7f864b50c6bec3bf814fbd5e3056ba8 (diff) |
Cycles:
* Fix crash in light path node
* Fix struct alignment issue for cuda
* Fix issue with instances taking up too much memory
* Fix issue with ray visibility working incorrect on some objects
* Enable OpenCL always and remove option, it has no dependencies so may as well
* Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed
* Better error handling for OpenCL device
* 3D views with rendered draw mode will now revert to wireframe on file load
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 900115d2231..0ff774bce59 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1490,8 +1490,9 @@ LightPathNode::LightPathNode() add_output("Is Shadow Ray", SHADER_SOCKET_FLOAT); add_output("Is Diffuse Ray", SHADER_SOCKET_FLOAT); add_output("Is Glossy Ray", SHADER_SOCKET_FLOAT); - add_output("Is Transmission Ray", SHADER_SOCKET_FLOAT); add_output("Is Singular Ray", SHADER_SOCKET_FLOAT); + add_output("Is Reflection Ray", SHADER_SOCKET_FLOAT); + add_output("Is Transmission Ray", SHADER_SOCKET_FLOAT); } void LightPathNode::compile(SVMCompiler& compiler) |