Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-02 18:55:06 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-02 18:55:06 +0400
commit1135875ab1501ff38184b91dc541aa8a2fe89c92 (patch)
treee6436f000e2621cefb6fbe7e9b96b900adddffcf /intern/cycles/render/nodes.cpp
parentf10a5c9dc7f864b50c6bec3bf814fbd5e3056ba8 (diff)
Cycles:
* Fix crash in light path node * Fix struct alignment issue for cuda * Fix issue with instances taking up too much memory * Fix issue with ray visibility working incorrect on some objects * Enable OpenCL always and remove option, it has no dependencies so may as well * Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed * Better error handling for OpenCL device * 3D views with rendered draw mode will now revert to wireframe on file load
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 900115d2231..0ff774bce59 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1490,8 +1490,9 @@ LightPathNode::LightPathNode()
add_output("Is Shadow Ray", SHADER_SOCKET_FLOAT);
add_output("Is Diffuse Ray", SHADER_SOCKET_FLOAT);
add_output("Is Glossy Ray", SHADER_SOCKET_FLOAT);
- add_output("Is Transmission Ray", SHADER_SOCKET_FLOAT);
add_output("Is Singular Ray", SHADER_SOCKET_FLOAT);
+ add_output("Is Reflection Ray", SHADER_SOCKET_FLOAT);
+ add_output("Is Transmission Ray", SHADER_SOCKET_FLOAT);
}
void LightPathNode::compile(SVMCompiler& compiler)