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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-06-11 22:56:47 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-06-12 00:50:11 +0300
commitebdd2e0b6d4cc8c2427070811a293a7e35a880c6 (patch)
tree353a26a6856194c2c9bad3cfd96d2a851475b59a /intern/cycles/render/nodes.cpp
parentb8112a896003d34ce1099c3cc8f4fee6bd3520cc (diff)
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp226
1 files changed, 113 insertions, 113 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 41f405c781b..c5fd09470bf 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -41,12 +41,12 @@ CCL_NAMESPACE_BEGIN
\
static NodeEnum mapping_axis_enum; \
mapping_axis_enum.insert("none", TextureMapping::NONE); \
- mapping_axis_enum.insert("X", TextureMapping::X); \
- mapping_axis_enum.insert("Y", TextureMapping::Y); \
- mapping_axis_enum.insert("Z", TextureMapping::Z); \
- SOCKET_ENUM(tex_mapping.x_mapping, "X Mapping", mapping_axis_enum, TextureMapping::X); \
- SOCKET_ENUM(tex_mapping.y_mapping, "Y Mapping", mapping_axis_enum, TextureMapping::Y); \
- SOCKET_ENUM(tex_mapping.z_mapping, "z mapping", mapping_axis_enum, TextureMapping::Z); \
+ mapping_axis_enum.insert("x", TextureMapping::X); \
+ mapping_axis_enum.insert("y", TextureMapping::Y); \
+ mapping_axis_enum.insert("z", TextureMapping::Z); \
+ SOCKET_ENUM(tex_mapping.x_mapping, "x_mapping", mapping_axis_enum, TextureMapping::X); \
+ SOCKET_ENUM(tex_mapping.y_mapping, "y_mapping", mapping_axis_enum, TextureMapping::Y); \
+ SOCKET_ENUM(tex_mapping.z_mapping, "z_mapping", mapping_axis_enum, TextureMapping::Z); \
\
static NodeEnum mapping_type_enum; \
mapping_type_enum.insert("point", TextureMapping::POINT); \
@@ -207,8 +207,8 @@ NODE_DEFINE(ImageTextureNode)
SOCKET_STRING(filename, "Filename", ustring(""));
static NodeEnum color_space_enum;
- color_space_enum.insert("None", NODE_COLOR_SPACE_NONE);
- color_space_enum.insert("Color", NODE_COLOR_SPACE_COLOR);
+ color_space_enum.insert("none", NODE_COLOR_SPACE_NONE);
+ color_space_enum.insert("color", NODE_COLOR_SPACE_COLOR);
SOCKET_ENUM(color_space, "Color Space", color_space_enum, NODE_COLOR_SPACE_COLOR);
SOCKET_BOOLEAN(use_alpha, "Use Alpha", true);
@@ -227,10 +227,10 @@ NODE_DEFINE(ImageTextureNode)
SOCKET_ENUM(extension, "Extension", extension_enum, EXTENSION_REPEAT);
static NodeEnum projection_enum;
- projection_enum.insert("Flat", NODE_IMAGE_PROJ_FLAT);
- projection_enum.insert("Box", NODE_IMAGE_PROJ_BOX);
- projection_enum.insert("Sphere", NODE_IMAGE_PROJ_SPHERE);
- projection_enum.insert("Tube", NODE_IMAGE_PROJ_TUBE);
+ projection_enum.insert("flat", NODE_IMAGE_PROJ_FLAT);
+ projection_enum.insert("box", NODE_IMAGE_PROJ_BOX);
+ projection_enum.insert("sphere", NODE_IMAGE_PROJ_SPHERE);
+ projection_enum.insert("tube", NODE_IMAGE_PROJ_TUBE);
SOCKET_ENUM(projection, "Projection", projection_enum, NODE_IMAGE_PROJ_FLAT);
SOCKET_FLOAT(projection_blend, "Projection Blend", 0.0f);
@@ -392,7 +392,7 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("filename", string_printf("@%d", slot).c_str());
}
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
- compiler.parameter("color_space", "Linear");
+ compiler.parameter("color_space", "linear");
else
compiler.parameter("color_space", "sRGB");
compiler.parameter(this, "projection");
@@ -416,8 +416,8 @@ NODE_DEFINE(EnvironmentTextureNode)
SOCKET_STRING(filename, "Filename", ustring(""));
static NodeEnum color_space_enum;
- color_space_enum.insert("None", NODE_COLOR_SPACE_NONE);
- color_space_enum.insert("Color", NODE_COLOR_SPACE_COLOR);
+ color_space_enum.insert("none", NODE_COLOR_SPACE_NONE);
+ color_space_enum.insert("color", NODE_COLOR_SPACE_COLOR);
SOCKET_ENUM(color_space, "Color Space", color_space_enum, NODE_COLOR_SPACE_COLOR);
SOCKET_BOOLEAN(use_alpha, "Use Alpha", true);
@@ -430,8 +430,8 @@ NODE_DEFINE(EnvironmentTextureNode)
SOCKET_ENUM(interpolation, "Interpolation", interpolation_enum, INTERPOLATION_LINEAR);
static NodeEnum projection_enum;
- projection_enum.insert("Equirectangular", NODE_ENVIRONMENT_EQUIRECTANGULAR);
- projection_enum.insert("Mirror Ball", NODE_ENVIRONMENT_MIRROR_BALL);
+ projection_enum.insert("equirectangular", NODE_ENVIRONMENT_EQUIRECTANGULAR);
+ projection_enum.insert("mirror_ball", NODE_ENVIRONMENT_MIRROR_BALL);
SOCKET_ENUM(projection, "Projection", projection_enum, NODE_ENVIRONMENT_EQUIRECTANGULAR);
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_POSITION);
@@ -575,7 +575,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
}
compiler.parameter(this, "projection");
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
- compiler.parameter("color_space", "Linear");
+ compiler.parameter("color_space", "linear");
else
compiler.parameter("color_space", "sRGB");
@@ -715,8 +715,8 @@ NODE_DEFINE(SkyTextureNode)
TEXTURE_MAPPING_DEFINE(SkyTextureNode);
static NodeEnum type_enum;
- type_enum.insert("Preetham", NODE_SKY_OLD);
- type_enum.insert("Hosek / Wilkie", NODE_SKY_NEW);
+ type_enum.insert("preetham", NODE_SKY_OLD);
+ type_enum.insert("hosek_wilkie", NODE_SKY_NEW);
SOCKET_ENUM(type, "Type", type_enum, NODE_SKY_NEW);
SOCKET_VECTOR(sun_direction, "Sun Direction", make_float3(0.0f, 0.0f, 1.0f));
@@ -778,7 +778,7 @@ void SkyTextureNode::compile(OSLCompiler& compiler)
else
assert(false);
- compiler.parameter("sky_model", type);
+ compiler.parameter(this, "type");
compiler.parameter("theta", sunsky.theta);
compiler.parameter("phi", sunsky.phi);
compiler.parameter_color("radiance", make_float3(sunsky.radiance_x, sunsky.radiance_y, sunsky.radiance_z));
@@ -797,13 +797,13 @@ NODE_DEFINE(GradientTextureNode)
TEXTURE_MAPPING_DEFINE(GradientTextureNode);
static NodeEnum type_enum;
- type_enum.insert("Linear", NODE_BLEND_LINEAR);
- type_enum.insert("Quadratic", NODE_BLEND_QUADRATIC);
- type_enum.insert("Easing", NODE_BLEND_EASING);
- type_enum.insert("Diagonal", NODE_BLEND_DIAGONAL);
- type_enum.insert("Radial", NODE_BLEND_RADIAL);
- type_enum.insert("Quadratic Sphere", NODE_BLEND_QUADRATIC_SPHERE);
- type_enum.insert("Spherical", NODE_BLEND_SPHERICAL);
+ type_enum.insert("linear", NODE_BLEND_LINEAR);
+ type_enum.insert("quadratic", NODE_BLEND_QUADRATIC);
+ type_enum.insert("easing", NODE_BLEND_EASING);
+ type_enum.insert("diagonal", NODE_BLEND_DIAGONAL);
+ type_enum.insert("radial", NODE_BLEND_RADIAL);
+ type_enum.insert("quadratic_sphere", NODE_BLEND_QUADRATIC_SPHERE);
+ type_enum.insert("spherical", NODE_BLEND_SPHERICAL);
SOCKET_ENUM(type, "Type", type_enum, NODE_BLEND_LINEAR);
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED);
@@ -913,8 +913,8 @@ NODE_DEFINE(VoronoiTextureNode)
TEXTURE_MAPPING_DEFINE(VoronoiTextureNode);
static NodeEnum coloring_enum;
- coloring_enum.insert("Intensity", NODE_VORONOI_INTENSITY);
- coloring_enum.insert("Cells", NODE_VORONOI_CELLS);
+ coloring_enum.insert("intensity", NODE_VORONOI_INTENSITY);
+ coloring_enum.insert("cells", NODE_VORONOI_CELLS);
SOCKET_ENUM(coloring, "Coloring", coloring_enum, NODE_VORONOI_INTENSITY);
SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
@@ -969,11 +969,11 @@ NODE_DEFINE(MusgraveTextureNode)
TEXTURE_MAPPING_DEFINE(MusgraveTextureNode);
static NodeEnum type_enum;
- type_enum.insert("Multifractal", NODE_MUSGRAVE_MULTIFRACTAL);
+ type_enum.insert("multifractal", NODE_MUSGRAVE_MULTIFRACTAL);
type_enum.insert("fBM", NODE_MUSGRAVE_FBM);
- type_enum.insert("Hybrid Multifractal", NODE_MUSGRAVE_HYBRID_MULTIFRACTAL);
- type_enum.insert("Ridged Multifractal", NODE_MUSGRAVE_RIDGED_MULTIFRACTAL);
- type_enum.insert("Hetero Terrain", NODE_MUSGRAVE_HETERO_TERRAIN);
+ type_enum.insert("hybrid_multifractal", NODE_MUSGRAVE_HYBRID_MULTIFRACTAL);
+ type_enum.insert("ridged_multifractal", NODE_MUSGRAVE_RIDGED_MULTIFRACTAL);
+ type_enum.insert("hetero_terrain", NODE_MUSGRAVE_HETERO_TERRAIN);
SOCKET_ENUM(type, "Type", type_enum, NODE_MUSGRAVE_FBM);
SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
@@ -1050,13 +1050,13 @@ NODE_DEFINE(WaveTextureNode)
TEXTURE_MAPPING_DEFINE(WaveTextureNode);
static NodeEnum type_enum;
- type_enum.insert("Bands", NODE_WAVE_BANDS);
- type_enum.insert("Rings", NODE_WAVE_RINGS);
+ type_enum.insert("bands", NODE_WAVE_BANDS);
+ type_enum.insert("rings", NODE_WAVE_RINGS);
SOCKET_ENUM(type, "Type", type_enum, NODE_WAVE_BANDS);
static NodeEnum profile_enum;
- profile_enum.insert("Sine", NODE_WAVE_PROFILE_SIN);
- profile_enum.insert("Saw", NODE_WAVE_PROFILE_SAW);
+ profile_enum.insert("sine", NODE_WAVE_PROFILE_SIN);
+ profile_enum.insert("saw", NODE_WAVE_PROFILE_SAW);
SOCKET_ENUM(profile, "Profile", profile_enum, NODE_WAVE_PROFILE_SIN);
SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
@@ -1337,8 +1337,8 @@ NODE_DEFINE(PointDensityTextureNode)
SOCKET_STRING(filename, "Filename", ustring(""));
static NodeEnum space_enum;
- space_enum.insert("Object", NODE_TEX_VOXEL_SPACE_OBJECT);
- space_enum.insert("World", NODE_TEX_VOXEL_SPACE_WORLD);
+ space_enum.insert("object", NODE_TEX_VOXEL_SPACE_OBJECT);
+ space_enum.insert("world", NODE_TEX_VOXEL_SPACE_WORLD);
SOCKET_ENUM(space, "Space", space_enum, NODE_TEX_VOXEL_SPACE_OBJECT);
static NodeEnum interpolation_enum;
@@ -1829,9 +1829,9 @@ NODE_DEFINE(AnisotropicBsdfNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum distribution_enum;
- distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID);
+ distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID);
distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID);
- distribution_enum.insert("Ashikhmin-Shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID);
+ distribution_enum.insert("ashikhmin_shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID);
SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID);
SOCKET_IN_VECTOR(tangent, "Tangent", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TANGENT);
@@ -1887,10 +1887,10 @@ NODE_DEFINE(GlossyBsdfNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum distribution_enum;
- distribution_enum.insert("Sharp", CLOSURE_BSDF_REFLECTION_ID);
- distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ID);
+ distribution_enum.insert("sharp", CLOSURE_BSDF_REFLECTION_ID);
+ distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ID);
distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_ID);
- distribution_enum.insert("Ashikhmin-Shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID);
+ distribution_enum.insert("ashikhmin_shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID);
SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_ID);
SOCKET_IN_FLOAT(roughness, "Roughness", 0.2f);
@@ -1961,8 +1961,8 @@ NODE_DEFINE(GlassBsdfNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum distribution_enum;
- distribution_enum.insert("Sharp", CLOSURE_BSDF_SHARP_GLASS_ID);
- distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID);
+ distribution_enum.insert("sharp", CLOSURE_BSDF_SHARP_GLASS_ID);
+ distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID);
distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
SOCKET_IN_FLOAT(roughness, "Roughness", 0.0f);
@@ -2035,8 +2035,8 @@ NODE_DEFINE(RefractionBsdfNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum distribution_enum;
- distribution_enum.insert("Sharp", CLOSURE_BSDF_REFRACTION_ID);
- distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID);
+ distribution_enum.insert("sharp", CLOSURE_BSDF_REFRACTION_ID);
+ distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID);
distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID);
SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID);
@@ -2110,8 +2110,8 @@ NODE_DEFINE(ToonBsdfNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum component_enum;
- component_enum.insert("Diffuse", CLOSURE_BSDF_DIFFUSE_TOON_ID);
- component_enum.insert("Glossy", CLOSURE_BSDF_GLOSSY_TOON_ID);
+ component_enum.insert("diffuse", CLOSURE_BSDF_DIFFUSE_TOON_ID);
+ component_enum.insert("glossy", CLOSURE_BSDF_GLOSSY_TOON_ID);
SOCKET_ENUM(component, "Component", component_enum, CLOSURE_BSDF_DIFFUSE_TOON_ID);
SOCKET_IN_FLOAT(size, "Size", 0.5f);
SOCKET_IN_FLOAT(smooth, "Smooth", 0.0f);
@@ -2276,9 +2276,9 @@ NODE_DEFINE(SubsurfaceScatteringNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum falloff_enum;
- falloff_enum.insert("Cubic", CLOSURE_BSSRDF_CUBIC_ID);
- falloff_enum.insert("Gaussian", CLOSURE_BSSRDF_GAUSSIAN_ID);
- falloff_enum.insert("Burley", CLOSURE_BSSRDF_BURLEY_ID);
+ falloff_enum.insert("cubic", CLOSURE_BSSRDF_CUBIC_ID);
+ falloff_enum.insert("gaussian", CLOSURE_BSSRDF_GAUSSIAN_ID);
+ falloff_enum.insert("burley", CLOSURE_BSSRDF_BURLEY_ID);
SOCKET_ENUM(falloff, "Falloff", falloff_enum, CLOSURE_BSSRDF_BURLEY_ID);
SOCKET_IN_FLOAT(scale, "Scale", 0.01f);
SOCKET_IN_VECTOR(radius, "Radius", make_float3(0.1f, 0.1f, 0.1f));
@@ -2593,8 +2593,8 @@ NODE_DEFINE(HairBsdfNode)
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
static NodeEnum component_enum;
- component_enum.insert("Reflection", CLOSURE_BSDF_HAIR_REFLECTION_ID);
- component_enum.insert("Transmission", CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
+ component_enum.insert("reflection", CLOSURE_BSDF_HAIR_REFLECTION_ID);
+ component_enum.insert("transmission", CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
SOCKET_ENUM(component, "Component", component_enum, CLOSURE_BSDF_HAIR_REFLECTION_ID);
SOCKET_IN_FLOAT(offset, "Offset", 0.0f);
SOCKET_IN_FLOAT(roughness_u, "RoughnessU", 0.2f);
@@ -2975,7 +2975,7 @@ void UVMapNode::compile(OSLCompiler& compiler)
compiler.parameter("bump_offset", "center");
compiler.parameter(this, "from_dupli");
- compiler.parameter("name", attribute.c_str());
+ compiler.parameter(this, "attribute");
compiler.add(this, "node_uv_map");
}
@@ -3606,24 +3606,24 @@ NODE_DEFINE(MixNode)
NodeType* type = NodeType::add("mix", create, NodeType::SHADER);
static NodeEnum type_enum;
- type_enum.insert("Mix", NODE_MIX_BLEND);
- type_enum.insert("Add", NODE_MIX_ADD);
- type_enum.insert("Multiply", NODE_MIX_MUL);
- type_enum.insert("Screen", NODE_MIX_SCREEN);
- type_enum.insert("Overlay", NODE_MIX_OVERLAY);
- type_enum.insert("Subtract", NODE_MIX_SUB);
- type_enum.insert("Divide", NODE_MIX_DIV);
- type_enum.insert("Difference", NODE_MIX_DIFF);
- type_enum.insert("Darken", NODE_MIX_DARK);
- type_enum.insert("Lighten", NODE_MIX_LIGHT);
- type_enum.insert("Dodge", NODE_MIX_DODGE);
- type_enum.insert("Burn", NODE_MIX_BURN);
- type_enum.insert("Hue", NODE_MIX_HUE);
- type_enum.insert("Saturation", NODE_MIX_SAT);
- type_enum.insert("Value", NODE_MIX_VAL);
- type_enum.insert("Color", NODE_MIX_COLOR);
- type_enum.insert("Soft Light", NODE_MIX_SOFT);
- type_enum.insert("Linear Light", NODE_MIX_LINEAR);
+ type_enum.insert("mix", NODE_MIX_BLEND);
+ type_enum.insert("add", NODE_MIX_ADD);
+ type_enum.insert("multiply", NODE_MIX_MUL);
+ type_enum.insert("screen", NODE_MIX_SCREEN);
+ type_enum.insert("overlay", NODE_MIX_OVERLAY);
+ type_enum.insert("subtract", NODE_MIX_SUB);
+ type_enum.insert("divide", NODE_MIX_DIV);
+ type_enum.insert("difference", NODE_MIX_DIFF);
+ type_enum.insert("darken", NODE_MIX_DARK);
+ type_enum.insert("lighten", NODE_MIX_LIGHT);
+ type_enum.insert("dodge", NODE_MIX_DODGE);
+ type_enum.insert("burn", NODE_MIX_BURN);
+ type_enum.insert("hue", NODE_MIX_HUE);
+ type_enum.insert("saturation", NODE_MIX_SAT);
+ type_enum.insert("value", NODE_MIX_VAL);
+ type_enum.insert("color", NODE_MIX_COLOR);
+ type_enum.insert("soft_light", NODE_MIX_SOFT);
+ type_enum.insert("linear_light", NODE_MIX_LINEAR);
SOCKET_ENUM(type, "Type", type_enum, NODE_MIX_BLEND);
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
@@ -4494,25 +4494,25 @@ NODE_DEFINE(MathNode)
NodeType* type = NodeType::add("math", create, NodeType::SHADER);
static NodeEnum type_enum;
- type_enum.insert("Add", NODE_MATH_ADD);
- type_enum.insert("Subtract", NODE_MATH_SUBTRACT);
- type_enum.insert("Multiply", NODE_MATH_MULTIPLY);
- type_enum.insert("Divide", NODE_MATH_DIVIDE);
- type_enum.insert("Sine", NODE_MATH_SINE);
- type_enum.insert("Cosine", NODE_MATH_COSINE);
- type_enum.insert("Tangent", NODE_MATH_TANGENT);
- type_enum.insert("Arcsine", NODE_MATH_ARCSINE);
- type_enum.insert("Arccosine", NODE_MATH_ARCCOSINE);
- type_enum.insert("Arctangent", NODE_MATH_ARCTANGENT);
- type_enum.insert("Power", NODE_MATH_POWER);
- type_enum.insert("Logarithm", NODE_MATH_LOGARITHM);
- type_enum.insert("Minimum", NODE_MATH_MINIMUM);
- type_enum.insert("Maximum", NODE_MATH_MAXIMUM);
- type_enum.insert("Round", NODE_MATH_ROUND);
- type_enum.insert("Less Than", NODE_MATH_LESS_THAN);
- type_enum.insert("Greater Than", NODE_MATH_GREATER_THAN);
- type_enum.insert("Modulo", NODE_MATH_MODULO);
- type_enum.insert("Absolute", NODE_MATH_ABSOLUTE);
+ type_enum.insert("add", NODE_MATH_ADD);
+ type_enum.insert("subtract", NODE_MATH_SUBTRACT);
+ type_enum.insert("multiply", NODE_MATH_MULTIPLY);
+ type_enum.insert("divide", NODE_MATH_DIVIDE);
+ type_enum.insert("sine", NODE_MATH_SINE);
+ type_enum.insert("cosine", NODE_MATH_COSINE);
+ type_enum.insert("tangent", NODE_MATH_TANGENT);
+ type_enum.insert("arcsine", NODE_MATH_ARCSINE);
+ type_enum.insert("arccosine", NODE_MATH_ARCCOSINE);
+ type_enum.insert("arctangent", NODE_MATH_ARCTANGENT);
+ type_enum.insert("power", NODE_MATH_POWER);
+ type_enum.insert("logarithm", NODE_MATH_LOGARITHM);
+ type_enum.insert("minimum", NODE_MATH_MINIMUM);
+ type_enum.insert("maximum", NODE_MATH_MAXIMUM);
+ type_enum.insert("round", NODE_MATH_ROUND);
+ type_enum.insert("less_than", NODE_MATH_LESS_THAN);
+ type_enum.insert("greater_than", NODE_MATH_GREATER_THAN);
+ type_enum.insert("modulo", NODE_MATH_MODULO);
+ type_enum.insert("absolute", NODE_MATH_ABSOLUTE);
SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD);
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
@@ -4579,12 +4579,12 @@ NODE_DEFINE(VectorMathNode)
NodeType* type = NodeType::add("vector_math", create, NodeType::SHADER);
static NodeEnum type_enum;
- type_enum.insert("Add", NODE_VECTOR_MATH_ADD);
- type_enum.insert("Subtract", NODE_VECTOR_MATH_SUBTRACT);
- type_enum.insert("Average", NODE_VECTOR_MATH_AVERAGE);
- type_enum.insert("Dot Product", NODE_VECTOR_MATH_DOT_PRODUCT);
- type_enum.insert("Cross Product", NODE_VECTOR_MATH_CROSS_PRODUCT);
- type_enum.insert("Normalize", NODE_VECTOR_MATH_NORMALIZE);
+ type_enum.insert("add", NODE_VECTOR_MATH_ADD);
+ type_enum.insert("subtract", NODE_VECTOR_MATH_SUBTRACT);
+ type_enum.insert("average", NODE_VECTOR_MATH_AVERAGE);
+ type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
+ type_enum.insert("cross_product", NODE_VECTOR_MATH_CROSS_PRODUCT);
+ type_enum.insert("normalize", NODE_VECTOR_MATH_NORMALIZE);
SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_MATH_ADD);
SOCKET_IN_VECTOR(vector1, "Vector1", make_float3(0.0f, 0.0f, 0.0f));
@@ -4658,9 +4658,9 @@ NODE_DEFINE(VectorTransformNode)
NodeType* type = NodeType::add("vector_transform", create, NodeType::SHADER);
static NodeEnum type_enum;
- type_enum.insert("Vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
- type_enum.insert("Point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
- type_enum.insert("Normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
+ type_enum.insert("vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
+ type_enum.insert("point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
+ type_enum.insert("normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
static NodeEnum space_enum;
@@ -5046,11 +5046,11 @@ NODE_DEFINE(NormalMapNode)
NodeType* type = NodeType::add("normal_map", create, NodeType::SHADER);
static NodeEnum space_enum;
- space_enum.insert("Tangent", NODE_NORMAL_MAP_TANGENT);
- space_enum.insert("Object", NODE_NORMAL_MAP_OBJECT);
- space_enum.insert("World", NODE_NORMAL_MAP_WORLD);
- space_enum.insert("Blender Object", NODE_NORMAL_MAP_BLENDER_OBJECT);
- space_enum.insert("Blender World", NODE_NORMAL_MAP_BLENDER_WORLD);
+ space_enum.insert("tangent", NODE_NORMAL_MAP_TANGENT);
+ space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
+ space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
+ space_enum.insert("blender_object", NODE_NORMAL_MAP_BLENDER_OBJECT);
+ space_enum.insert("blender_world", NODE_NORMAL_MAP_BLENDER_WORLD);
SOCKET_ENUM(space, "Space", space_enum, NODE_TANGENT_RADIAL);
SOCKET_STRING(attribute, "Attribute", ustring(""));
@@ -5138,14 +5138,14 @@ NODE_DEFINE(TangentNode)
NodeType* type = NodeType::add("tangent", create, NodeType::SHADER);
static NodeEnum direction_type_enum;
- direction_type_enum.insert("Radial", NODE_TANGENT_RADIAL);
- direction_type_enum.insert("UV Map", NODE_TANGENT_UVMAP);
+ direction_type_enum.insert("radial", NODE_TANGENT_RADIAL);
+ direction_type_enum.insert("uv_map", NODE_TANGENT_UVMAP);
SOCKET_ENUM(direction_type, "Direction Type", direction_type_enum, NODE_TANGENT_RADIAL);
static NodeEnum axis_enum;
- axis_enum.insert("X", NODE_TANGENT_AXIS_X);
- axis_enum.insert("Y", NODE_TANGENT_AXIS_Y);
- axis_enum.insert("Z", NODE_TANGENT_AXIS_Z);
+ axis_enum.insert("x", NODE_TANGENT_AXIS_X);
+ axis_enum.insert("y", NODE_TANGENT_AXIS_Y);
+ axis_enum.insert("z", NODE_TANGENT_AXIS_Z);
SOCKET_ENUM(axis, "Axis", axis_enum, NODE_TANGENT_AXIS_X);
SOCKET_STRING(attribute, "Attribute", ustring(""));