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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-22 15:26:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-22 15:26:09 +0300 |
commit | 08ab3cbcce1eb9c2de4953a83b50cabc44479d3c (patch) | |
tree | ef169595562509b0e3338cecb36a3b3210bd64ce /intern/cycles/render/nodes.cpp | |
parent | a2443848646cdb5d13980157a8c62eb4cd578388 (diff) |
Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5554
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 3a5d65039c8..69c1c06f846 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -3940,6 +3940,7 @@ NODE_DEFINE(ObjectInfoNode) NodeType *type = NodeType::add("object_info", create, NodeType::SHADER); SOCKET_OUT_VECTOR(location, "Location"); + SOCKET_OUT_COLOR(color, "Color"); SOCKET_OUT_FLOAT(object_index, "Object Index"); SOCKET_OUT_FLOAT(material_index, "Material Index"); SOCKET_OUT_FLOAT(random, "Random"); @@ -3958,6 +3959,11 @@ void ObjectInfoNode::compile(SVMCompiler &compiler) compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_LOCATION, compiler.stack_assign(out)); } + out = output("Color"); + if (!out->links.empty()) { + compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_COLOR, compiler.stack_assign(out)); + } + out = output("Object Index"); if (!out->links.empty()) { compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_INDEX, compiler.stack_assign(out)); |