diff options
author | Alex Strand <astrand130> | 2020-09-09 12:36:57 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2020-09-17 19:54:04 +0300 |
commit | b248ec97769fa654a3ee8bb2a643046b79e7c030 (patch) | |
tree | 57604691dd62e4b19b9df5d4109a8dc3f83bacb8 /intern/cycles/render/nodes.cpp | |
parent | 65fd005312848178509b0a0b0f3febf9f777f529 (diff) |
Shaders: add emission strength input to Principled BSDF node
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet.
Differential Revision: https://developer.blender.org/D4971
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index de32ce53ad7..fc525e06d1e 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2755,6 +2755,7 @@ NODE_DEFINE(PrincipledBsdfNode) SOCKET_IN_FLOAT(transmission_roughness, "Transmission Roughness", 0.0f); SOCKET_IN_FLOAT(anisotropic_rotation, "Anisotropic Rotation", 0.0f); SOCKET_IN_COLOR(emission, "Emission", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_FLOAT(emission_strength, "Emission Strength", 1.0f); SOCKET_IN_FLOAT(alpha, "Alpha", 1.0f); SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); SOCKET_IN_NORMAL(clearcoat_normal, @@ -2781,7 +2782,9 @@ void PrincipledBsdfNode::expand(ShaderGraph *graph) ShaderOutput *principled_out = output("BSDF"); ShaderInput *emission_in = input("Emission"); - if (emission_in->link || emission != make_float3(0.0f, 0.0f, 0.0f)) { + ShaderInput *emission_strength_in = input("Emission Strength"); + if ((emission_in->link || emission != make_float3(0.0f, 0.0f, 0.0f)) && + (emission_strength_in->link || emission_strength != 0.0f)) { /* Create add closure and emission. */ AddClosureNode *add = graph->create_node<AddClosureNode>(); EmissionNode *emission_node = graph->create_node<EmissionNode>(); @@ -2790,7 +2793,7 @@ void PrincipledBsdfNode::expand(ShaderGraph *graph) graph->add(add); graph->add(emission_node); - emission_node->strength = 1.0f; + graph->relink(emission_strength_in, emission_node->input("Strength")); graph->relink(emission_in, emission_node->input("Color")); graph->relink(principled_out, new_out); graph->connect(emission_node->output("Emission"), add->input("Closure1")); |