diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 19:43:21 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 20:31:42 +0300 |
commit | d40c39fca0fc3b87d852f672844687eb824c3d42 (patch) | |
tree | ecb8e997137ab733b5056e301599963845ed608b /intern/cycles/render/nodes.cpp | |
parent | 52543be9a6a4398a3cb5ec19df3659aa42a38727 (diff) |
Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this,
lower exposure in the Film panel. The default altitude was also changed from
90 to 15 degrees.
Patch contributed by Marco with the help of Ryan Jones.
Differential Revision: https://developer.blender.org/D8285
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 1a29663ec5e..d5f65fb54db 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -798,7 +798,7 @@ NODE_DEFINE(SkyTextureNode) SOCKET_BOOLEAN(sun_disc, "Sun Disc", true); SOCKET_FLOAT(sun_size, "Sun Size", 0.009512f); SOCKET_FLOAT(sun_intensity, "Sun Intensity", 1.0f); - SOCKET_FLOAT(sun_elevation, "Sun Elevation", M_PI_2_F); + SOCKET_FLOAT(sun_elevation, "Sun Elevation", 15.0f * M_PI_F / 180.0f); SOCKET_FLOAT(sun_rotation, "Sun Rotation", 0.0f); SOCKET_FLOAT(altitude, "Altitude", 1.0f); SOCKET_FLOAT(air_density, "Air", 1.0f); |