diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-02 14:04:19 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-07 14:18:15 +0300 |
commit | d9c5f0d25fc91b069158ae1ab4fddc21bfd85846 (patch) | |
tree | 18f55163c5b06385d055d5a79a4c653d3da6e595 /intern/cycles/render/nodes.cpp | |
parent | 46c9872afaa8053f8b2894c038402b1beb3ac66c (diff) |
Cleanup: split Cycles Hair and Mesh classes, with Geometry base class
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 00f4a7283bb..75e21e00dcf 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -333,10 +333,10 @@ void ImageTextureNode::cull_tiles(Scene *scene, ShaderGraph *graph) /* TODO(lukas): This is quite inefficient. A fairly simple improvement would * be to have a cache in each mesh that is indexed by attribute. * Additionally, building a graph-to-meshes list once could help. */ - foreach (Mesh *mesh, scene->meshes) { - foreach (Shader *shader, mesh->used_shaders) { + foreach (Geometry *geom, scene->geometry) { + foreach (Shader *shader, geom->used_shaders) { if (shader->graph == graph) { - mesh->get_uv_tiles(attribute, used_tiles); + geom->get_uv_tiles(attribute, used_tiles); } } } |