diff options
author | Stefan Werner <stewreo@gmail.com> | 2017-04-27 10:34:51 +0300 |
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committer | Stefan Werner <stewreo@gmail.com> | 2017-04-27 10:35:22 +0300 |
commit | ec25060a05e394560ec92388b347c45bd9eba0ed (patch) | |
tree | 86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/render/nodes.cpp | |
parent | a6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff) |
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.
Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.
The limits for CUDA Fermi hardware still apply.
Reviewers: tod_baudais, InsigMathK, dingto, #cycles
Reviewed By: dingto, #cycles
Subscribers: dingto, smellslikedonkey
Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index f9679d52235..9b565c3ede1 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -364,9 +364,9 @@ void ImageTextureNode::compile(OSLCompiler& compiler) image_manager = compiler.image_manager; if(is_float == -1) { if(builtin_data == NULL) { - ImageManager::ImageDataType type; + ImageDataType type; type = image_manager->get_image_metadata(filename.string(), NULL, is_linear); - if(type == ImageManager::IMAGE_DATA_TYPE_FLOAT || type == ImageManager::IMAGE_DATA_TYPE_FLOAT4) + if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4) is_float = 1; } else { @@ -553,9 +553,9 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler) image_manager = compiler.image_manager; if(is_float == -1) { if(builtin_data == NULL) { - ImageManager::ImageDataType type; + ImageDataType type; type = image_manager->get_image_metadata(filename.string(), NULL, is_linear); - if(type == ImageManager::IMAGE_DATA_TYPE_FLOAT || type == ImageManager::IMAGE_DATA_TYPE_FLOAT4) + if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4) is_float = 1; } else { |