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authorStefan Werner <stewreo@gmail.com>2017-04-27 10:34:51 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-27 10:35:22 +0300
commitec25060a05e394560ec92388b347c45bd9eba0ed (patch)
tree86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/render/nodes.cpp
parenta6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff)
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index f9679d52235..9b565c3ede1 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -364,9 +364,9 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
if(builtin_data == NULL) {
- ImageManager::ImageDataType type;
+ ImageDataType type;
type = image_manager->get_image_metadata(filename.string(), NULL, is_linear);
- if(type == ImageManager::IMAGE_DATA_TYPE_FLOAT || type == ImageManager::IMAGE_DATA_TYPE_FLOAT4)
+ if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4)
is_float = 1;
}
else {
@@ -553,9 +553,9 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
if(builtin_data == NULL) {
- ImageManager::ImageDataType type;
+ ImageDataType type;
type = image_manager->get_image_metadata(filename.string(), NULL, is_linear);
- if(type == ImageManager::IMAGE_DATA_TYPE_FLOAT || type == ImageManager::IMAGE_DATA_TYPE_FLOAT4)
+ if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4)
is_float = 1;
}
else {