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author | Brecht Van Lommel <brecht@blender.org> | 2020-08-17 18:48:53 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-08-17 18:57:29 +0300 |
commit | 2b896fc48165be96855bd6d8067ae46c32d049a3 (patch) | |
tree | f44126a8f437c98de07e3f4506d1dc7c09ab742e /intern/cycles/render/nodes.h | |
parent | c7a7a38b653a3587302a000355159784decee4a6 (diff) |
Fix T79052: Cycles new sky texture fails with sun size zero
Clamp to a minimum angle to avoid precision issues.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 326f1d14168..c21bcacb3ce 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -179,6 +179,12 @@ class SkyTextureNode : public TextureNode { float ozone_density; float3 vector; ImageHandle handle; + + float get_sun_size() + { + /* Clamping for numerical precision. */ + return fmaxf(sun_size, 0.0005f); + } }; class OutputNode : public ShaderNode { |