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authorBartosz Moniewski <monio>2020-02-17 14:31:38 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-02-17 15:24:07 +0300
commit67d12bb5192d04a596e216f63cff2875fdd8cfbf (patch)
treec4d866f343ec9b87f713ebd004a8f343ab6f5307 /intern/cycles/render/nodes.h
parentae9bbb4d0360aea694b46ee698d24dbc1476ebf3 (diff)
Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 56f709c8a79..8346ac77ae6 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -288,9 +288,11 @@ class WaveTextureNode : public TextureNode {
}
NodeWaveType type;
+ NodeWaveBandsDirection bands_direction;
+ NodeWaveRingsDirection rings_direction;
NodeWaveProfile profile;
- float scale, distortion, detail, detail_scale;
+ float scale, distortion, detail, detail_scale, phase;
float3 vector;
};