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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:29:32 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:38:56 +0300
commit71641ab56d0f0cb52c301b83ff499699029fa032 (patch)
tree18029c373c2ec777e8c151e888bc708aa2537988 /intern/cycles/render/nodes.h
parentaef08fda3ade2d0223b77d4c9c0dd5e9fcabe7b2 (diff)
Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input value from a range to another. This node is similar to the compositor's Map Range node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5471
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 6b21be88663..13c096a00c2 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1228,6 +1228,17 @@ class BlackbodyNode : public ShaderNode {
float temperature;
};
+class MapRangeNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(MapRangeNode)
+ void constant_fold(const ConstantFolder &folder);
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_3;
+ }
+ float value, from_min, from_max, to_min, to_max;
+};
+
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)