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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-14 11:53:19 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-14 11:53:19 +0300
commit7a7eadaf7f6be4008f49a83d76c5a6d5a6294f14 (patch)
tree8a064999db636d7c8c49f41156fd526193cee658 /intern/cycles/render/nodes.h
parentc9acc5faad08422e07be59fc160a028a45b7440c (diff)
Shading: Add a clamp option to the Map Range node.
If the option is enabled, the output is clamped to the target range. The target range is [To Min, To Max]. The option is enabled by default. The clamp option is implemented in EEVEE by linking to the `clamp_value` GLSL function. And it is implemented in Cycles using a graph expand function. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5477
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 9ac42ffc76c..d4708adf9af 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1236,7 +1236,10 @@ class MapRangeNode : public ShaderNode {
{
return NODE_GROUP_LEVEL_3;
}
+ void expand(ShaderGraph *graph);
+
float value, from_min, from_max, to_min, to_max;
+ bool clamp;
};
class ClampNode : public ShaderNode {