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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 20:36:33 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 20:36:33 +0300 |
commit | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (patch) | |
tree | a0643b42154c44abf8999192e0c640b4c02615ae /intern/cycles/render/nodes.h | |
parent | 6785da095d66c341ca14eeec5c02ab6e4ad2454f (diff) |
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 514ab3db8eb..417623c7562 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1292,7 +1292,8 @@ class VectorMathNode : public ShaderNode { float3 vector1; float3 vector2; - NodeVectorMath type; + float scale; + NodeVectorMathType type; }; class VectorTransformNode : public ShaderNode { |