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authorCharlie Jolly <charlie>2021-09-30 21:05:08 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-09-30 21:24:40 +0300
commitbe70827e6f62763d524f00652f61da6fc86e2714 (patch)
tree72a673c31ac82ea03a18d126bb17d70ad5955690 /intern/cycles/render/nodes.h
parent827e30bd1512f6917307195ccc934b57623f0f8b (diff)
Nodes: Add Float Curve for GN and Shader nodes.
Replacement for float curve in legacy Attribute Curve Map node. Float Curve defaults to [0.0-1.0] range. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D12683
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 22bdb06b059..5ac72835ac5 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1398,6 +1398,18 @@ class VectorCurvesNode : public CurvesNode {
void constant_fold(const ConstantFolder &folder);
};
+class FloatCurveNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(FloatCurveNode)
+ void constant_fold(const ConstantFolder &folder);
+
+ NODE_SOCKET_API_ARRAY(array<float>, curve)
+ NODE_SOCKET_API(float, min_x)
+ NODE_SOCKET_API(float, max_x)
+ NODE_SOCKET_API(float, fac)
+ NODE_SOCKET_API(float, value)
+};
+
class RGBRampNode : public ShaderNode {
public:
SHADER_NODE_CLASS(RGBRampNode)