diff options
author | Lukas Stockner <lukasstockner97> | 2019-12-04 21:57:28 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-10 22:44:46 +0300 |
commit | e760972221e68d3c81f2ee3687cc71836dde8ae9 (patch) | |
tree | b1a2efbb17c05a429e4509d336a1eb14c73cfb8c /intern/cycles/render/nodes.h | |
parent | 35b5888b157d05d378df3acc899d28856a9eb9a4 (diff) |
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.
Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.
Implemented by Lukas, with tweaks by Brecht.
Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index ae762f3db1c..54124cd2175 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -189,6 +189,26 @@ class OutputNode : public ShaderNode { } }; +class OutputAOVNode : public ShaderNode { + public: + SHADER_NODE_CLASS(OutputAOVNode) + virtual void simplify_settings(Scene *scene); + + float value; + float3 color; + + ustring name; + + /* Don't allow output node de-duplication. */ + virtual bool equals(const ShaderNode & /*other*/) + { + return false; + } + + int slot; + bool is_color; +}; + class GradientTextureNode : public TextureNode { public: SHADER_NODE_CLASS(GradientTextureNode) |