Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLukas Stockner <lukasstockner97>2019-12-04 21:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-12-10 22:44:46 +0300
commite760972221e68d3c81f2ee3687cc71836dde8ae9 (patch)
treeb1a2efbb17c05a429e4509d336a1eb14c73cfb8c /intern/cycles/render/nodes.h
parent35b5888b157d05d378df3acc899d28856a9eb9a4 (diff)
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index ae762f3db1c..54124cd2175 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -189,6 +189,26 @@ class OutputNode : public ShaderNode {
}
};
+class OutputAOVNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(OutputAOVNode)
+ virtual void simplify_settings(Scene *scene);
+
+ float value;
+ float3 color;
+
+ ustring name;
+
+ /* Don't allow output node de-duplication. */
+ virtual bool equals(const ShaderNode & /*other*/)
+ {
+ return false;
+ }
+
+ int slot;
+ bool is_color;
+};
+
class GradientTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(GradientTextureNode)